2026-03-01 12:16:08 +08:00
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#pragma once
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#include "GameModeCommand.h"
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class GameType;
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class DefaultGameModeCommand : public GameModeCommand
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{
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public:
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virtual EGameCommand getId();
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2026-03-02 17:37:16 +07:00
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virtual void execute(shared_ptr<CommandSender> source, byteArray commandData);
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2026-03-01 12:16:08 +08:00
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protected:
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void doSetGameType(GameType *newGameType);
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};
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