#pragma once
#include "HumanoidModel.h"
class EndermanModel : public HumanoidModel
{
public:
bool carrying;
bool creepy;
EndermanModel();
virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim=0);
};