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#pragma once
#include "Model.h"
class LavaSlimeModel : public Model
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{
static const int BODYCUBESLENGTH=8;
ModelPart *bodyCubes[BODYCUBESLENGTH];
ModelPart *insideCube;
public:
LavaSlimeModel();
int getModelVersion();
virtual void prepareMobModel(shared_ptr<LivingEntity> mob, float time, float r, float a);
virtual void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
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};