#include "TileEntityRenderer.h"
class PistonPieceEntity;
class TileRenderer;
class PistonPieceRenderer : public TileEntityRenderer
{
private:
static ResourceLocation SIGN_LOCATION;
TileRenderer *tileRenderer;
public:
PistonPieceRenderer();
virtual void render(shared_ptr<TileEntity> _entity, double x, double y, double z, float a, bool setColor, float alpha=1.0f, bool useCompiled = true); // 4J added setColor param
virtual void onNewLevel(Level *level);
};