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#pragma once
#include "MobRenderer.h"
class SpiderRenderer : public MobRenderer
{
private:
static ResourceLocation SPIDER_LOCATION;
static ResourceLocation SPIDER_EYES_LOCATION;
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public:
SpiderRenderer();
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protected:
virtual float getFlipDegrees(shared_ptr<LivingEntity> spider);
virtual int prepareArmor(shared_ptr<LivingEntity> _spider, int layer, float a);
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
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};