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#pragma once
#include "Textures.h"
#include "ResourceLocation.h"
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class TileEntityRenderDispatcher;
class TileEntity;
class Level;
class Font;
class TileEntityRenderer
{
protected:
TileEntityRenderDispatcher *tileEntityRenderDispatcher;
public:
virtual void render(shared_ptr<TileEntity> entity, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled) = 0; // 4J added setColor param, alpha and useCompiled
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virtual void onNewLevel(Level *level) {}
protected:
void bindTexture(ResourceLocation *location); // 4J - changed from wstring to int
void bindTexture(const wstring& urlTexture, ResourceLocation *location); // 4J - changed from wstring to int
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private:
Level *getLevel();
public:
virtual void init(TileEntityRenderDispatcher *tileEntityRenderDispatcher);
Font *getFont();
};