2026-03-01 12:16:08 +08:00
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#pragma once
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#include "Goal.h"
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class Wolf;
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class BegGoal : public Goal
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{
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private:
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Wolf *wolf; // Owner of this goal
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weak_ptr<Player> player;
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Level *level;
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float lookDistance;
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int lookTime;
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public:
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BegGoal(Wolf *wolf, float lookDistance);
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virtual bool canUse();
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virtual bool canContinueToUse();
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virtual void start();
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virtual void stop();
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virtual void tick();
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private:
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2026-03-02 17:37:16 +07:00
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bool playerHoldingInteresting(shared_ptr<Player> player);
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2026-03-01 12:16:08 +08:00
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public:
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// 4J Added override to update ai elements when loading entity from schematics
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virtual void setLevel(Level *level) { this->level = level; }
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};
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