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#pragma once
#include "Bush.h"
#include "Material.h"
class Random;
class Level;
class ChunkRebuildData;
class CropTile : public Bush
{
friend class Tile;
friend class ChunkRebuildData;
private:
Icon **icons;
protected:
CropTile(int id);
virtual bool mayPlaceOn(int tile);
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public:
// 4J Added override
virtual void updateDefaultShape();
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual void growCrops(Level *level, int x, int y, int z);
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private:
float getGrowthSpeed(Level *level, int x, int y, int z);
public:
virtual Icon *getTexture(int face, int data);
virtual int getRenderShape();
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protected:
virtual int getBaseSeedId();
virtual int getBasePlantId();
public:
/**
* Using this method instead of destroy() to determine if seeds should be
* dropped
*/
virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual int getResourceCount(Random *random);
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virtual int cloneTileId(Level *level, int x, int y, int z);
//@Override
virtual void registerIcons(IconRegister *iconRegister);
};