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#pragma once
#include "Fireball.h"
class HitResult;
class DragonFireball : public Fireball
{
public:
eINSTANCEOF GetType() { return eTYPE_DRAGON_FIREBALL; }
static Entity *create(Level *level) { return new DragonFireball(level); }
public:
static const double SPLASH_RANGE;
private:
static const double SPLASH_RANGE_SQ;
public:
DragonFireball(Level *level);
DragonFireball(Level *level, shared_ptr<LivingEntity> mob, double xa, double ya, double za);
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DragonFireball(Level *level, double x, double y, double z, double xa, double ya, double za);
protected:
virtual void onHit(HitResult *res);
public:
virtual bool isPickable();
virtual bool hurt(DamageSource *source, float damage);
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protected:
// 4J Added TU9
virtual ePARTICLE_TYPE getTrailParticleType();
virtual bool shouldBurn();
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};