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#pragma once
#include "Command.h"
class GameCommandPacket;
class EnchantItemCommand : public Command
{
public:
virtual EGameCommand getId();
int getPermissionLevel();
virtual void execute(shared_ptr<CommandSender> source, byteArray commandData);
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static shared_ptr<GameCommandPacket> preparePacket(shared_ptr<Player> player, int enchantmentId, int enchantmentLevel = 1);
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};