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#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "HellFireFeature.h"
#include "net.minecraft.world.level.tile.h"
bool HellFireFeature::place(Level *level, Random *random, int x, int y, int z)
{
for (int i = 0; i < 64; i++)
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{
int x2 = x + random->nextInt(8) - random->nextInt(8);
int y2 = y + random->nextInt(4) - random->nextInt(4);
int z2 = z + random->nextInt(8) - random->nextInt(8);
if (!level->isEmptyTile(x2, y2, z2)) continue;
if (level->getTile(x2, y2 - 1, z2) != Tile::netherRack_Id) continue;
level->setTileAndData(x2, y2, z2, Tile::fire_Id, 0, Tile::UPDATE_CLIENTS);
}
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return true;
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}