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#pragma once
#include "Goal.h"
class Level;
class PathfinderMob;
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class Path;
class MeleeAttackGoal : public Goal
{
private:
Level *level;
PathfinderMob *mob; // Owner of this goal
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int attackTime;
double speedModifier;
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bool trackTarget;
Path *path;
eINSTANCEOF attackType;
int timeToRecalcPath;
void _init(PathfinderMob *mob, double speedModifier, bool trackTarget);
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public:
MeleeAttackGoal(PathfinderMob *mob, eINSTANCEOF attackType, double speedModifier, bool trackTarget);
MeleeAttackGoal(PathfinderMob *mob, double speedModifier, bool trackTarget);
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~MeleeAttackGoal();
virtual bool canUse();
virtual bool canContinueToUse();
virtual void start();
virtual void stop();
virtual void tick();
// 4J Added override to update ai elements when loading entity from schematics
virtual void setLevel(Level *level) { this->level = level; }
};