#pragma once
#include "BaseRailTile.h"
class RailTile : public BaseRailTile
{
friend class ChunkRebuildData;
private:
Icon *iconTurn;
public:
RailTile(int id);
Icon *getTexture(int face, int data);
void registerIcons(IconRegister *iconRegister);
protected:
void updateState(Level *level, int x, int y, int z, int data, int dir, int type);
};