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#pragma once
using namespace std;
#include "Monster.h"
#include "MobGroupData.h"
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class Spider : public Monster
{
public:
eINSTANCEOF GetType() { return eTYPE_SPIDER; }
static Entity *create(Level *level) { return new Spider(level); }
private:
static const int DATA_FLAGS_ID = 16;
public:
Spider(Level *level);
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protected:
virtual void defineSynchedData();
public:
virtual void tick();
protected:
virtual void registerAttributes();
virtual shared_ptr<Entity> findAttackTarget();
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virtual int getAmbientSound();
virtual int getHurtSound();
virtual int getDeathSound();
virtual void playStepSound(int xt, int yt, int zt, int t);
virtual void checkHurtTarget(shared_ptr<Entity> target, float d);
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virtual int getDeathLoot();
virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel);
public:
virtual bool onLadder();
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virtual void makeStuckInWeb();
virtual MobType getMobType();
virtual bool canBeAffected(MobEffectInstance *newEffect);
virtual bool isClimbing();
virtual void setClimbing(bool value);
virtual MobGroupData *finalizeMobSpawn(MobGroupData *groupData, int extraData = 0); // 4J Added extraData param
private:
static const float SPIDER_SPECIAL_EFFECT_CHANCE;
public:
class SpiderEffectsGroupData : public MobGroupData
{
public:
int effectId;
SpiderEffectsGroupData();
void setRandomEffect(Random *random);
};
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};