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#pragma once
#include "Fireball.h"
class WitherSkull : public Fireball
{
public:
eINSTANCEOF GetType() { return eTYPE_WITHER_SKULL; }
static Entity *create(Level *level) { return new WitherSkull(level); }
private:
static const int DATA_DANGEROUS = 10;
public:
WitherSkull(Level *level);
WitherSkull(Level *level, shared_ptr<LivingEntity> mob, double xa, double ya, double za);
protected:
virtual float getInertia();
public:
WitherSkull(Level *level, double x, double y, double z, double xa, double ya, double za);
virtual bool isOnFire();
virtual float getTileExplosionResistance(Explosion *explosion, Level *level, int x, int y, int z, Tile *tile);
protected:
virtual void onHit(HitResult *res);
public:
virtual bool isPickable();
virtual bool hurt(DamageSource *source, float damage);
protected:
virtual void defineSynchedData();
public:
virtual bool isDangerous();
virtual void setDangerous(bool value);
protected:
virtual bool shouldBurn(); // 4J Added.
};