2026-03-01 12:16:08 +08:00
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#pragma once
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#include "AbstractTexturePack.h"
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class FolderTexturePack : public AbstractTexturePack
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{
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private:
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bool bUILoaded;
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public:
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FolderTexturePack(DWORD id, const wstring &name, File *folder, TexturePack *fallback);
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protected:
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//@Override
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InputStream *getResourceImplementation(const wstring &name); //throws IOException
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public:
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//@Override
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bool hasFile(const wstring &name);
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bool isTerrainUpdateCompatible();
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// 4J Added
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2026-03-03 03:04:10 +08:00
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virtual wstring getPath(bool bTitleUpdateTexture = false, const char *pchBDPatchFilename=NULL);
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2026-03-01 12:16:08 +08:00
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virtual void loadUI();
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virtual void unloadUI();
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};
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