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MinecraftConsoles/Minecraft.World/ClayFeature.cpp

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#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.material.h"
#include "ClayFeature.h"
#include "net.minecraft.world.level.tile.h"
ClayFeature::ClayFeature(int radius)
{
this->tile = Tile::clay_Id;
this->radius = radius;
}
bool ClayFeature::place(Level *level, Random *random, int x, int y, int z)
{
if (level->getMaterial(x, y, z) != Material::water) return false;
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int r = random->nextInt(radius - 2) + 2;
int yr = 1;
for (int xx = x - r; xx <= x + r; xx++)
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{
for (int zz = z - r; zz <= z + r; zz++)
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{
int xd = xx - x;
int zd = zz - z;
if (xd * xd + zd * zd > r * r) continue;
for (int yy = y - yr; yy <= y + yr; yy++)
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{
int t = level->getTile(xx, yy, zz);
if (t == Tile::dirt_Id || t == Tile::clay_Id)
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{
level->setTileAndData(xx, yy, zz, tile, 0, Tile::UPDATE_CLIENTS);
}
}
}
}
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return true;
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}