2026-03-01 12:16:08 +08:00
|
|
|
#pragma once
|
|
|
|
|
|
|
|
|
|
#include "GameRuleDefinition.h"
|
|
|
|
|
|
|
|
|
|
class CompoundGameRuleDefinition : public GameRuleDefinition
|
|
|
|
|
{
|
|
|
|
|
protected:
|
|
|
|
|
vector<GameRuleDefinition *> m_children;
|
|
|
|
|
protected:
|
|
|
|
|
GameRuleDefinition *m_lastRuleStatusChanged;
|
|
|
|
|
public:
|
|
|
|
|
CompoundGameRuleDefinition();
|
|
|
|
|
virtual ~CompoundGameRuleDefinition();
|
|
|
|
|
|
|
|
|
|
virtual void getChildren(vector<GameRuleDefinition *> *children);
|
|
|
|
|
virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
|
|
|
|
|
|
|
|
|
|
virtual void populateGameRule(GameRulesInstance::EGameRulesInstanceType type, GameRule *rule);
|
|
|
|
|
|
|
|
|
|
virtual bool onUseTile(GameRule *rule, int tileId, int x, int y, int z);
|
2026-03-02 15:58:20 +07:00
|
|
|
virtual bool onCollectItem(GameRule *rule, std::shared_ptr<ItemInstance> item);
|
|
|
|
|
virtual void postProcessPlayer(std::shared_ptr<Player> player);
|
2026-03-01 12:16:08 +08:00
|
|
|
};
|