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MinecraftConsoles/Minecraft.Client/PendingConnection.h

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#pragma once
#include "..\Minecraft.World\PacketListener.h"
class MinecraftServer;
class Socket;
class LoginPacket;
class Connection;
class Random;
using namespace std;
class PendingConnection : public PacketListener
{
private:
static const int FAKE_LAG = 0;
static const int MAX_TICKS_BEFORE_LOGIN = 20 * 30;
// public static Logger logger = Logger.getLogger("Minecraft");
static Random *random;
public:
Connection *connection;
public:
bool done;
private:
MinecraftServer *server;
int _tick;
wstring name;
std::shared_ptr<LoginPacket> acceptedLogin;
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wstring loginKey;
public:
PendingConnection(MinecraftServer *server, Socket *socket, const wstring& id);
~PendingConnection();
void tick();
void disconnect(DisconnectPacket::eDisconnectReason reason);
virtual void handlePreLogin(std::shared_ptr<PreLoginPacket> packet);
virtual void handleLogin(std::shared_ptr<LoginPacket> packet);
virtual void handleAcceptedLogin(std::shared_ptr<LoginPacket> packet);
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virtual void onDisconnect(DisconnectPacket::eDisconnectReason reason, void *reasonObjects);
virtual void handleGetInfo(std::shared_ptr<GetInfoPacket> packet);
virtual void handleKeepAlive(std::shared_ptr<KeepAlivePacket> packet);
virtual void onUnhandledPacket(std::shared_ptr<Packet> packet);
void send(std::shared_ptr<Packet> packet);
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wstring getName();
virtual bool isServerPacketListener();
private:
void sendPreLoginResponse();
};