#pragma once
using namespace std;
#include "Item.h"
class RedStoneItem : public Item
{
public:
RedStoneItem(int id);
virtual bool useOn(std::shared_ptr<ItemInstance> itemInstance, std::shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false);
};