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MinecraftConsoles/Minecraft.World/MineShaftPieces.h

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#pragma once
#include "StructurePiece.h"
class MineShaftPieces
{
private:
static const int DEFAULT_SHAFT_WIDTH = 3;
static const int DEFAULT_SHAFT_HEIGHT = 3;
static const int DEFAULT_SHAFT_LENGTH = 5;
static const int MAX_DEPTH = 8; // 1.2.3 change
public:
static void loadStatic();
private:
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static StructurePiece *createRandomShaftPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
static StructurePiece *generateAndAddPiece(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int depth);
/**
*
*
*/
public:
class MineShaftRoom : public StructurePiece
{
public:
static StructurePiece *Create() { return new MineShaftRoom(); }
virtual EStructurePiece GetType() { return eStructurePiece_MineShaftRoom; }
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private:
list<BoundingBox *> childEntranceBoxes;
public:
MineShaftRoom();
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MineShaftRoom(int genDepth, Random *random, int west, int north);
~MineShaftRoom();
virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
protected:
void addAdditonalSaveData(CompoundTag *tag);
void readAdditonalSaveData(CompoundTag *tag);
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};
/**
*
*
*/
class MineShaftCorridor : public StructurePiece
{
public:
static StructurePiece *Create() { return new MineShaftCorridor(); }
virtual EStructurePiece GetType() { return eStructurePiece_MineShaftCorridor; }
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private:
bool hasRails; // was final
bool spiderCorridor; // was final
bool hasPlacedSpider;
int numSections;
public:
MineShaftCorridor();
protected:
void addAdditonalSaveData(CompoundTag *tag);
void readAdditonalSaveData(CompoundTag *tag);
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public:
MineShaftCorridor(int genDepth, Random *random, BoundingBox *corridorBox, int direction);
static BoundingBox *findCorridorSize(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction);
virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
protected:
virtual bool createChest(Level *level, BoundingBox *chunkBB, Random *random, int x, int y, int z, WeighedTreasureArray treasure, int numRolls);
public:
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virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
};
/**
*
*
*/
class MineShaftCrossing : public StructurePiece
{
public:
static StructurePiece *Create() { return new MineShaftCrossing(); }
virtual EStructurePiece GetType() { return eStructurePiece_MineShaftCrossing; }
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private:
int direction;
bool isTwoFloored;
public:
MineShaftCrossing();
protected:
void addAdditonalSaveData(CompoundTag *tag);
void readAdditonalSaveData(CompoundTag *tag);
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public:
MineShaftCrossing(int genDepth, Random *random, BoundingBox *crossingBox, int direction);
static BoundingBox *findCrossing(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction);
virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
};
/**
*
*
*/
class MineShaftStairs : public StructurePiece
{
public:
static StructurePiece *Create() { return new MineShaftStairs(); }
virtual EStructurePiece GetType() { return eStructurePiece_MineShaftStairs; }
public:
MineShaftStairs();
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MineShaftStairs(int genDepth, Random *random, BoundingBox *stairsBox, int direction);
protected:
void addAdditonalSaveData(CompoundTag *tag);
void readAdditonalSaveData(CompoundTag *tag);
public:
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static BoundingBox *findStairs(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction);
virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
};
/* @formatter:off */
private:
static WeighedTreasureArray smallTreasureItems;
/* @formatter:on */
public:
static void staticCtor();
};