2026-03-01 12:16:08 +08:00
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#pragma once
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class Player;
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class Input
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{
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public:
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float xa;
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float ya;
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2026-03-02 01:21:56 +08:00
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float sprintForward;
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2026-03-01 12:16:08 +08:00
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bool wasJumping;
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bool jumping;
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bool sneaking;
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2026-03-02 01:21:56 +08:00
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bool usingKeyboardMovement;
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2026-03-01 12:16:08 +08:00
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Input(); // 4J - added
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virtual void tick(LocalPlayer *player);
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private:
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2026-03-01 18:50:55 +08:00
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2026-03-01 12:16:08 +08:00
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bool lReset;
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bool rReset;
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2026-03-01 18:50:55 +08:00
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bool m_gamepadSneaking;
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2026-03-02 01:21:56 +08:00
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};
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