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MinecraftConsoles/Minecraft.Client/Common/UI/IUIScene_HorseInventoryMenu.h

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#pragma once
#include "IUIScene_AbstractContainerMenu.h"
#include "../../../Minecraft.World/Container.h"
#include "../../../Minecraft.World/Inventory.h"
#include "../../../Minecraft.World/EntityHorse.h"
class IUIScene_HorseInventoryMenu : public virtual IUIScene_AbstractContainerMenu
{
protected:
shared_ptr<Inventory> m_inventory;
shared_ptr<Container> m_container;
shared_ptr<EntityHorse> m_horse;
public:
virtual ESceneSection GetSectionAndSlotInDirection(ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY);
int getSectionStartOffset(ESceneSection eSection);
bool IsSectionSlotList( ESceneSection eSection );
bool IsVisible( ESceneSection eSection );
};