LoginPacket(constwstring&userName,intclientVersion,LevelType*pLevelType,__int64seed,intgameType,chardimension,BYTEmapHeight,BYTEmaxPlayers,chardifficulty,INTm_multiplayerInstanceId,BYTEplayerIndex,boolnewSeaLevel,unsignedintuiGamePrivileges,intxzSize,inthellScale);// Server -> Client
LoginPacket(constwstring&userName,intclientVersion,PlayerUIDofflineXuid,PlayerUIDonlineXuid,boolfriendsOnlyUGC,DWORDugcPlayersVersion,DWORDskinId,DWORDcapeId,boolisGuest);// Client -> Server