21 lines
497 B
C
21 lines
497 B
C
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#pragma once
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#include "EntityRenderer.h"
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class SkeletonHeadModel;
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class WitherSkullRenderer : public EntityRenderer
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{
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private:
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static ResourceLocation WITHER_ARMOR_LOCATION;
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static ResourceLocation WITHER_LOCATION;
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SkeletonHeadModel *model;
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public:
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WitherSkullRenderer();
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void render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a);
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ResourceLocation *getTextureLocation(shared_ptr<Entity> entity);
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private:
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float rotlerp(float from, float to, float a);
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};
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