#pragma once
#include "MobRenderer.h"
class ChickenRenderer : public MobRenderer
{
private:
static ResourceLocation CHICKEN_LOCATION;
public:
ChickenRenderer(Model *model, float shadow);
virtual void render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
protected:
virtual float getBob(shared_ptr<LivingEntity> _mob, float a);
};