#pragma once
#include "MobRenderer.h"
class GhastRenderer : public MobRenderer
{
private:
static ResourceLocation GHAST_LOCATION;
static ResourceLocation GHAST_SHOOTING_LOCATION;
public:
GhastRenderer();
protected:
virtual void scale(shared_ptr<LivingEntity> mob, float a);
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
};