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MinecraftConsoles/Minecraft.World/DaylightDetectorTile.h

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#pragma once
#include "BaseEntityTile.h"
class DaylightDetectorTile : public BaseEntityTile
{
friend class ChunkRebuildData;
private:
Icon *icons[2];
public:
DaylightDetectorTile(int id);
virtual void updateDefaultShape(); // 4J Added override
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>());
virtual int getSignal(LevelSource *level, int x, int y, int z, int dir);
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual void onPlace(Level *level, int x, int y, int z);
virtual void updateSignalStrength(Level *level, int x, int y, int z);
virtual bool isCubeShaped();
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isSignalSource();
virtual shared_ptr<TileEntity> newTileEntity(Level *level);
virtual Icon *getTexture(int face, int data);
virtual void registerIcons(IconRegister *iconRegister);
};