28 lines
699 B
C
28 lines
699 B
C
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#pragma once
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#include "Goal.h"
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#include "SharedConstants.h"
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// note: Mob should implement handleEntityEvent for client state, also ate to take action upon eating
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class EatTileGoal : public Goal
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{
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private:
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static const int EAT_ANIMATION_TICKS = SharedConstants::TICKS_PER_SECOND * 2;
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Mob *mob; // Owner of this goal
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Level *level;
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int eatAnimationTick;
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public:
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EatTileGoal(Mob *mob);
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virtual bool canUse();
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virtual void start();
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virtual void stop();
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virtual bool canContinueToUse();
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virtual int getEatAnimationTick();
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virtual void tick();
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// 4J Added override to update ai elements when loading entity from schematics
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virtual void setLevel(Level *level) { this->level = level; }
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};
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