#pragma once
#include "Biome.h"
class ExtremeHillsBiome : public Biome
{
friend class Biome;
private:
static const bool GENERATE_EMERALD_ORE = true;
Feature *silverfishFeature;
protected:
ExtremeHillsBiome(int id);
~ExtremeHillsBiome();
public:
void decorate(Level *level, Random *random, int xo, int zo);
};