#pragma once
using namespace std;
#include "Monster.h"
class Level;
class Giant : public Monster
{
public:
eINSTANCEOF GetType() { return eTYPE_GIANT; }
static Entity *create(Level *level) { return new Giant(level); }
Giant(Level *level);
protected:
virtual void registerAttributes();
virtual float getWalkTargetValue(int x, int y, int z);
};