20 lines
522 B
C++
20 lines
522 B
C++
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#include "stdafx.h"
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#include "CaveSpiderRenderer.h"
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ResourceLocation CaveSpiderRenderer::CAVE_SPIDER_LOCATION = ResourceLocation(TN_MOB_CAVE_SPIDER);
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float CaveSpiderRenderer::s_scale = 0.7f;
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CaveSpiderRenderer::CaveSpiderRenderer() : SpiderRenderer()
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{
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shadowRadius *= s_scale;
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}
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void CaveSpiderRenderer::scale(shared_ptr<LivingEntity> mob, float a)
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{
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glScalef(s_scale, s_scale, s_scale);
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}
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ResourceLocation *CaveSpiderRenderer::getTextureLocation(shared_ptr<Entity> mob)
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{
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return &CAVE_SPIDER_LOCATION;
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}
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