#pragma once
#include "MobRenderer.h"
class SnowManModel;
class SnowManRenderer : public MobRenderer
{
private:
SnowManModel *model;
static ResourceLocation SNOWMAN_LOCATION;
public:
SnowManRenderer();
protected:
virtual void additionalRendering(shared_ptr<LivingEntity> _mob, float a);
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
};