2026-03-01 12:16:08 +08:00
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#pragma once
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#include "GameRuleDefinition.h"
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class ItemInstance;
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class AddEnchantmentRuleDefinition : public GameRuleDefinition
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{
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private:
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int m_enchantmentId;
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int m_enchantmentLevel;
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public:
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AddEnchantmentRuleDefinition();
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virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_AddEnchantment; }
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virtual void writeAttributes(DataOutputStream *, UINT numAttrs);
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virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
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2026-03-02 17:37:16 +07:00
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bool enchantItem(shared_ptr<ItemInstance> item);
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2026-03-01 12:16:08 +08:00
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};
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