<value>New Downloadable Content is available! Access it from the Minecraft Store button on the Main Menu.</value>
</data>
<data name="IDS_TIPS_GAMETIP_SKINPACKS">
<value>You can change the look of your character with a Skin Pack from the Minecraft Store. Select 'Minecraft Store' on the Main Menu to see what's available.</value>
</data>
<data name="IDS_TIPS_GAMETIP_0">
<value>If you play this game in High Definition mode, you can have up to four players in split-screen on the same console!</value>
</data>
<data name="IDS_TIPS_GAMETIP_1">
<value>Connect extra controllers to your console and press START on them to join a game at any point.</value>
</data>
<data name="IDS_TIPS_GAMETIP_2">
<value>Alter the gamma settings to make the game brighter or darker.</value>
</data>
<data name="IDS_TIPS_GAMETIP_3">
<value>If you set the game difficulty to Peaceful, your health will automatically regenerate, and no monsters will come out at night!</value>
</data>
<data name="IDS_TIPS_GAMETIP_4">
<value>Feed a bone to a wolf to tame it. You can then make it sit or follow you.</value>
</data>
<data name="IDS_TIPS_GAMETIP_5">
<value>You can drop items when in the Inventory menu by moving the cursor off the menu and pressing{*CONTROLLER_VK_A*}</value>
</data>
<data name="IDS_TIPS_GAMETIP_6">
<value>Sleeping in a bed at night will fast forward the game to dawn, but all players in a multiplayer game need to sleep in beds at the same time.</value>
</data>
<data name="IDS_TIPS_GAMETIP_7">
<value>Harvest pork chops from pigs, and cook and eat them to regain health.</value>
</data>
<data name="IDS_TIPS_GAMETIP_8">
<value>Harvest leather from cows, and use it to make armor.</value>
</data>
<data name="IDS_TIPS_GAMETIP_9">
<value>If you have an empty bucket, you can fill it with milk from a cow, or water, or lava!</value>
</data>
<data name="IDS_TIPS_GAMETIP_10">
<value>Use a hoe to prepare areas of ground for planting.</value>
</data>
<data name="IDS_TIPS_GAMETIP_11">
<value>Spiders won't attack you during the day - unless you attack them.</value>
</data>
<data name="IDS_TIPS_GAMETIP_12">
<value>Digging soil or sand with a spade is faster than with your hand!</value>
</data>
<data name="IDS_TIPS_GAMETIP_13">
<value>Eating cooked pork chops gives more health than eating raw pork chops.</value>
</data>
<data name="IDS_TIPS_GAMETIP_14">
<value>Make some torches to light up areas at night. Monsters will avoid the areas around these torches.</value>
</data>
<data name="IDS_TIPS_GAMETIP_15">
<value>Get to destinations faster with a minecart and rail!</value>
</data>
<data name="IDS_TIPS_GAMETIP_16">
<value>Plant some saplings and they'll grow into trees.</value>
</data>
<data name="IDS_TIPS_GAMETIP_17">
<value>Pigmen won't attack you, unless you attack them.</value>
</data>
<data name="IDS_TIPS_GAMETIP_18">
<value>You can change your game spawn point and skip to dawn by sleeping in a bed.</value>
</data>
<data name="IDS_TIPS_GAMETIP_19">
<value>Hit those fireballs back at the Ghast!</value>
</data>
<data name="IDS_TIPS_GAMETIP_20">
<value>Building a portal will allow you to travel to another dimension - The Nether.</value>
</data>
<data name="IDS_TIPS_GAMETIP_21">
<value>Press{*CONTROLLER_VK_B*} to drop the item currently in your hand!</value>
</data>
<data name="IDS_TIPS_GAMETIP_22">
<value>Use the right tool for the job!</value>
</data>
<data name="IDS_TIPS_GAMETIP_23">
<value>If you can't find any coal for your torches, you can always make charcoal from trees in a furnace.</value>
</data>
<data name="IDS_TIPS_GAMETIP_24">
<value>Digging straight down or straight up is not a great idea.</value>
</data>
<data name="IDS_TIPS_GAMETIP_25">
<value>Bonemeal (crafted from a Skeleton bone) can be used as a fertilizer, and can make things grow instantly!</value>
</data>
<data name="IDS_TIPS_GAMETIP_26">
<value>Creepers explode when they get close to you!</value>
</data>
<data name="IDS_TIPS_GAMETIP_27">
<value>Obsidian is created when water hits a lava source block.</value>
</data>
<data name="IDS_TIPS_GAMETIP_28">
<value>Lava can take minutes to disappear COMPLETELY when the source block is removed.</value>
</data>
<data name="IDS_TIPS_GAMETIP_29">
<value>Cobblestone is resistant to Ghast fireballs, making it useful for guarding portals.</value>
</data>
<data name="IDS_TIPS_GAMETIP_30">
<value>Blocks that can be used as a light source will melt snow and ice. This includes torches, glowstone, and Jack-O-Lanterns.</value>
</data>
<data name="IDS_TIPS_GAMETIP_31">
<value>Take caution when building structures made of wool in open air, as lightning from thunderstorms can set wool on fire.</value>
</data>
<data name="IDS_TIPS_GAMETIP_32">
<value>A single bucket of lava can be used in a furnace to smelt 100 blocks.</value>
</data>
<data name="IDS_TIPS_GAMETIP_33">
<value>The instrument played by a note block depends on the material beneath it.</value>
</data>
<data name="IDS_TIPS_GAMETIP_34">
<value>Zombies and Skeletons can survive daylight if they are in water.</value>
</data>
<data name="IDS_TIPS_GAMETIP_35">
<value>Attacking a wolf will cause any wolves in the immediate vicinity to turn hostile and attack you. This trait is also shared by Zombie Pigmen.</value>
</data>
<data name="IDS_TIPS_GAMETIP_36">
<value>Wolves cannot enter the Nether.</value>
</data>
<data name="IDS_TIPS_GAMETIP_37">
<value>Wolves won't attack Creepers.</value>
</data>
<data name="IDS_TIPS_GAMETIP_38">
<value>Chickens lay an egg every 5 to 10 minutes.</value>
</data>
<data name="IDS_TIPS_GAMETIP_39">
<value>Obsidian can only be mined with a diamond pickaxe.</value>
</data>
<data name="IDS_TIPS_GAMETIP_40">
<value>Creepers are the easiest obtainable source of gunpowder.</value>
</data>
<data name="IDS_TIPS_GAMETIP_41">
<value>Placing two chests side by side will make one large chest.</value>
</data>
<data name="IDS_TIPS_GAMETIP_42">
<value>Tame wolves show their health with the position of their tail. Feed them meat to heal them.</value>
</data>
<data name="IDS_TIPS_GAMETIP_43">
<value>Cook cactus in a furnace to get green dye.</value>
</data>
<data name="IDS_TIPS_GAMETIP_44">
<value>You'll get the latest info on this game from 4J Studios and Kappische on twitter!</value>
</data>
<data name="IDS_TIPS_GAMETIP_45">
<value>Impress your friends by posting screenshots of your Minecraft creations to Facebook from the in-game Pause menu!</value>
</data>
<data name="IDS_TIPS_GAMETIP_46">
<value>Read the What's New section in the How To Play menus to see the latest update information about the game.</value>
</data>
<data name="IDS_TIPS_GAMETIP_47">
<value>Stackable fences are in the game now!</value>
</data>
<data name="IDS_TIPS_GAMETIP_48">
<value>minecraftforum has a section dedicated to the Xbox 360 Edition.</value>
</data>
<data name="IDS_TIPS_GAMETIP_49">
<value>Some animals will follow you if you have wheat in your hand.</value>
</data>
<data name="IDS_TIPS_GAMETIP_50">
<value>If an animal can't move more than 20 blocks in any direction, it won't despawn.</value>
</data>
<data name="IDS_TIPS_TRIVIA_1">
<value>Music by C418!</value>
</data>
<data name="IDS_TIPS_TRIVIA_2">
<value>Notch has over a million followers on twitter!</value>
</data>
<data name="IDS_TIPS_TRIVIA_3">
<value>Not all Swedish people have blonde hair. Some, like Jens from Mojang, even have ginger hair!</value>
</data>
<data name="IDS_TIPS_TRIVIA_4">
<value>We think 4J Studios has removed Herobrine from the Xbox 360 console game, but we're not too sure.</value>
</data>
<data name="IDS_TIPS_TRIVIA_5">
<value>There will be an update to this game eventually!</value>
</data>
<data name="IDS_TIPS_TRIVIA_6">
<value>Who is Notch?</value>
</data>
<data name="IDS_TIPS_TRIVIA_7">
<value>Mojang has more awards than staff!</value>
</data>
<data name="IDS_TIPS_TRIVIA_8">
<value>Some famous people play Minecraft!</value>
</data>
<data name="IDS_TIPS_TRIVIA_9">
<value>deadmau5 likes Minecraft!</value>
</data>
<data name="IDS_TIPS_TRIVIA_10">
<value>Do not look directly at the bugs.</value>
</data>
<data name="IDS_TIPS_TRIVIA_11">
<value>Creepers were born from a coding bug.</value>
</data>
<data name="IDS_TIPS_TRIVIA_12">
<value>Is it a chicken or is it a duck?</value>
</data>
<data name="IDS_TIPS_TRIVIA_13">
<value>Were you at Minecon?</value>
</data>
<data name="IDS_TIPS_TRIVIA_14">
<value>No-one at Mojang has ever seen junkboy's face.</value>
</data>
<data name="IDS_TIPS_TRIVIA_15">
<value>Did you know there's a Minecraft Wiki?</value>
</data>
<data name="IDS_TIPS_TRIVIA_16">
<value>Mojang's new office is cool!</value>
</data>
<data name="IDS_TIPS_TRIVIA_17">
<value>Minecraft: Xbox 360 Edition broke lots of records!</value>
</data>
<data name="IDS_TIPS_TRIVIA_18">
<value>Minecon 2013 was in Orlando, Florida, USA!</value>
</data>
<data name="IDS_TIPS_TRIVIA_19">
<value>.party() was excellent!</value>
</data>
<data name="IDS_TIPS_TRIVIA_20">
<value>Always assume rumors are false, rather than assuming they're true!</value>
</data>
<data name="IDS_HOW_TO_PLAY_BASICS">
<value>{*T3*}HOW TO PLAY : BASICS{*ETW*}{*B*}{*B*}
Minecraft is a game about placing blocks to build anything you can imagine. At night monsters come out, make sure to build a shelter before that happens.{*B*}{*B*}
Use{*CONTROLLER_ACTION_LOOK*} to look around.{*B*}{*B*}
Use{*CONTROLLER_ACTION_MOVE*} to move around.{*B*}{*B*}
Press{*CONTROLLER_ACTION_JUMP*} to jump.{*B*}{*B*}
Push{*CONTROLLER_ACTION_MOVE*} forward twice in rapid succession to sprint. While you hold {*CONTROLLER_ACTION_MOVE*} forward, the character will continue to sprint unless they run out of sprint time or the Food Bar has less than{*ICON_SHANK_03*}.{*B*}{*B*}
Hold{*CONTROLLER_ACTION_ACTION*} to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks.{*B*}{*B*}
If you are holding an item in your hand, use{*CONTROLLER_ACTION_USE*} to use that item, or press{*CONTROLLER_ACTION_DROP*} to drop that item.</value>
</data>
<data name="IDS_HOW_TO_PLAY_HUD">
<value>{*T3*}HOW TO PLAY : HUD{*ETW*}{*B*}{*B*}
The HUD shows information about your status; your health, your remaining oxygen when you are under water, your hunger level (you need to eat to replenish this), and your armor if you are wearing any. If you lose some health, but have a food bar with 9 or more{*ICON_SHANK_01*} in it, your health will automatically replenish. Eating food will replenish your food bar.{*B*}
The Experience Bar is also shown here, with a numeric value to show your Experience Level, and the bar indicating how many Experience Points are required to increase your Experience Level. Experience Points are gained by collecting the Experience Orbs dropped by mobs when they die, mining certain block types, breeding animals, fishing, and smelting ores in a furnace.{*B*}{*B*}
It also shows the items that are available to use. Use{*CONTROLLER_ACTION_LEFT_SCROLL*} and{*CONTROLLER_ACTION_RIGHT_SCROLL*} to change the item in your hand.</value>
</data>
<data name="IDS_HOW_TO_PLAY_INVENTORY">
<value>{*T3*}HOW TO PLAY : INVENTORY{*ETW*}{*B*}{*B*}
Use{*CONTROLLER_ACTION_INVENTORY*} to view your inventory.{*B*}{*B*}
This screen shows items available for use in your hand, and all the other items that you are carrying. Your armor is also shown here.{*B*}{*B*}
Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. Use{*CONTROLLER_VK_A*} to pick an item under the pointer. If there is more than one item here this will pick them all up, or you can use{*CONTROLLER_VK_X*} to pick up just half of them.{*B*}{*B*}
Move the item with the pointer over another space in the inventory and place it there using{*CONTROLLER_VK_A*}. With multiple items on the pointer, use{*CONTROLLER_VK_A*} to place them all, or{*CONTROLLER_VK_X*} to place just one.{*B*}{*B*}
If an item you are over is armor, you will be shown a tooltip to enable a quick move of this to the right armor slot in the inventory.{*B*}{*B*}
It is possible to change the color of your Leather Armor by dying it, you can do this in the inventory menu by holding the dye in your pointer, then pressing{*CONTROLLER_VK_X*} whilst the pointer is over the piece you wish to dye.
</value>
</data>
<data name="IDS_HOW_TO_PLAY_CHEST">
<value>{*T3*}HOW TO PLAY : CHEST{*ETW*}{*B*}{*B*}
Once you have crafted a Chest, you can place this in the world and then use it with{*CONTROLLER_ACTION_USE*} to store items from your inventory.{*B*}{*B*}
Use the pointer to move items between your inventory and the chest.{*B*}{*B*}
Items in the chest will be stored there for you to swap back into your inventory again later.
</value>
</data>
<data name="IDS_HOW_TO_PLAY_LARGECHEST">
<value>{*T3*}HOW TO PLAY : LARGE CHEST{*ETW*}{*B*}{*B*}
Two chests placed next to each other will be combined to form a Large Chest. This can store even more items.{*B*}{*B*}
It is used in the same way as a normal chest.
</value>
</data>
<data name="IDS_HOW_TO_PLAY_CRAFTING">
<value>{*T3*}HOW TO PLAY : CRAFTING{*ETW*}{*B*}{*B*}
In the Crafting interface, you can combine items from your inventory to create new types of items. Use{*CONTROLLER_ACTION_CRAFTING*} to open the crafting interface.{*B*}{*B*}
Scroll through the tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the type of item you wish to craft, then use{*CONTROLLER_MENU_NAVIGATE*} to select the item to craft.{*B*}{*B*}
The crafting area shows the items required to craft the new item. Press{*CONTROLLER_VK_A*} to craft the item and place it in your inventory.
</value>
</data>
<data name="IDS_HOW_TO_PLAY_CRAFT_TABLE">
<value>{*T3*}HOW TO PLAY : CRAFTING TABLE{*ETW*}{*B*}{*B*}
You can craft larger items using a Crafting Table.{*B*}{*B*}
Place the table in the world and press{*CONTROLLER_ACTION_USE*} to use it.{*B*}{*B*}
Crafting on a table works in the same way as basic crafting, but you have a larger crafting area, and a more varied selection of items to craft.
</value>
</data>
<data name="IDS_HOW_TO_PLAY_FURNACE">
<value>{*T3*}HOW TO PLAY : FURNACE{*ETW*}{*B*}{*B*}
A Furnace allows you to change items by firing them. For example, you can turn iron ore into iron ingots in the furnace.{*B*}{*B*}
Place the furnace in the world and press{*CONTROLLER_ACTION_USE*} to use it.{*B*}{*B*}
You need to put some fuel into the bottom of the furnace, and the item to be fired in the top. The furnace will then fire up and start working.{*B*}{*B*}
When your items have been fired, you can move them from the output area into your inventory.{*B*}{*B*}
If an item you are over is an ingredient or fuel for the furnace, you will be shown tooltips to enable a quick move of this to the furnace.
</value>
</data>
<data name="IDS_HOW_TO_PLAY_DISPENSER">
<value>{*T3*}HOW TO PLAY : DISPENSER{*ETW*}{*B*}{*B*}
A Dispenser is used to shoot out items. You will need to place a switch, for example a lever, next to the dispenser to trigger it.{*B*}{*B*}
To fill the dispenser with items press{*CONTROLLER_ACTION_USE*}, then move the items that you want to dispense from your inventory into the dispenser.{*B*}{*B*}
Now when you use the switch, the dispenser will shoot out an item.
</value>
</data>
<data name="IDS_HOW_TO_PLAY_BREWING">
<value>{*T3*}HOW TO PLAY : BREWING{*ETW*}{*B*}{*B*}
Brewing potions requires a Brewing Stand, which can be built at a crafting table. Every potion starts off with a bottle of water, which is made by filling a Glass Bottle with water from a Cauldron, or a water source.{*B*}
A Brewing Stand has three slots for bottles, so can make three potions at the same time. One ingredient can be used over all three bottles, so always brew three potions at the same time to best use your resources.{*B*}
Putting a potion ingredient in the top position at the Brewing Stand will make a base potion after a short time. This doesn't have any effect by itself, but brewing another ingredient with this base potion will give you a potion with an effect.{*B*}
Once you have this potion you can add a third ingredient to make the effect last longer (using Redstone Dust), be more intense (using Glowstone Dust), or turn into a harmful potion (using a Fermented Spider Eye).{*B*}
You can also add gunpowder to any potion to turn it into a Splash Potion, which can then be thrown. The thrown Splash Potion will cause the potion effect to apply over the area it lands in.{*B*}
The source ingredients for potions are :-{*B*}{*B*}
* {*T2*}Nether Wart{*ETW*}{*B*}
* {*T2*}Spider Eye{*ETW*}{*B*}
* {*T2*}Sugar{*ETW*}{*B*}
* {*T2*}Ghast Tear{*ETW*}{*B*}
* {*T2*}Blaze Powder{*ETW*}{*B*}
* {*T2*}Magma Cream{*ETW*}{*B*}
* {*T2*}Glistering Melon{*ETW*}{*B*}
* {*T2*}Redstone Dust{*ETW*}{*B*}
* {*T2*}Glowstone Dust{*ETW*}{*B*}
* {*T2*}Fermented Spider Eye{*ETW*}{*B*}{*B*}
You'll need to experiment with combinations of ingredients in order to find out all the different potions you can make.
</value>
</data>
<data name="IDS_HOW_TO_PLAY_ENCHANTMENT">
<value>{*T3*}HOW TO PLAY : ENCHANTING{*ETW*}{*B*}{*B*}
The Experience Points collected when a mob dies, or when certain blocks are mined or smelted in a furnace, can be used to enchant some tools, weapons, armor and books.{*B*}
When a Sword, Bow, Axe, Pickaxe, Shovel, Armor or Book is placed in the slot below the book in the Enchantment Table, the three buttons to the right of the slot will display some enchantments and their Experience Levels costs.{*B*}
If you do not have enough Experience Levels to use some of these, the cost will appear in red, otherwise it will be shown in green.{*B*}{*B*}
The actual enchantment applied is randomly selected based on the cost displayed.{*B*}{*B*}
If the Enchantment Table is surrounded by Bookshelves (up to a maximum of 15 Bookshelves), with a one block gap between the Bookcase and the Enchantment Table, the potency of the enchantments will be increased, and arcane glyphs will be seen coming from the book on the Enchantment Table.{*B*}{*B*}
All the ingredients for an Enchantment Table can be found within the villages in a world, or by mining and cultivation of the world.{*B*}{*B*}
Enchanted Books are used at the Anvil to apply enchantments to items. This gives you more control over which enchantments you would like on your items.{*B*}
</value>
</data>
<data name="IDS_HOW_TO_PLAY_FARMANIMALS">
<value>{*T3*}HOW TO PLAY : FARMING ANIMALS{*ETW*}{*B*}{*B*}
If you want to keep your animals in the one place, build a fenced area of less than 20x20 blocks and have your animals inside it. This ensures they will still be there when you come back to see them.
</value>
</data>
<data name="IDS_HOW_TO_PLAY_BREEDANIMALS">
<value>{*T3*}HOW TO PLAY : BREEDING ANIMALS{*ETW*}{*B*}{*B*}
The animals in Minecraft can breed, and will produce baby versions of themselves!{*B*}
To get the animals to breed, you will need to feed them with the right food to get them to go into 'Love Mode'.{*B*}
Feed Wheat to a cow, mooshroom or sheep, Carrots to a pig, Wheat Seeds or Nether Wart to a chicken, or any kind of meat to a wolf, and they'll start looking for another animal of the same species near them that is also in Love Mode.{*B*}
When two animals of the same species meet, and both are in Love Mode, they will kiss for a few seconds, and then a baby animal will appear. The baby animal will follow their parents for a while before growing into a full sized animal itself.{*B*}
After being in Love Mode, an animal will not be able to enter it again for about five minutes.{*B*}
There is a limit on the number of animals it is possible to have in a world, so you may find the animals don't breed when you have a lot of them.</value>
</data>
<data name="IDS_HOW_TO_PLAY_NETHERPORTAL">
<value>{*T3*}HOW TO PLAY : NETHER PORTAL{*ETW*}{*B*}{*B*}
A Nether Portal allows the player to travel between the Overworld and the Nether world. The Nether world can be used to fast-travel in the Overworld - traveling one block distance in the Nether is equivalent to traveling 3 blocks in the Overworld, so when you build a portal in the Nether world and exit through it, you will be 3 times further away from your entry point.{*B*}{*B*}
A minimum of 10 Obsidian blocks are required to build the portal, and the portal needs to be 5 blocks high by 4 blocks wide by 1 block deep. Once the portal frame is built, the space inside the frame needs to be set on fire to activate it. This can be done using the Flint and Steel item, or the Fire Charge item.{*B*}{*B*}
Examples of portal construction are shown in the picture to the right.
</value>
</data>
<data name="IDS_HOW_TO_PLAY_MULTIPLAYER">
<value>{*T3*}HOW TO PLAY : MULTIPLAYER{*ETW*}{*B*}{*B*}
Minecraft on the Xbox 360 console is a multiplayer game by default. If you are playing in a High Definition mode, you can have local players join your game by attaching controllers and pressing START at any point during the game.{*B*}{*B*}
When you start or join an online game, it will be visible to people in your friends list (unless you've selected Invite Only when hosting the game), and if they join the game, it will also be visible to people in their friends list (if you have selected the Allow Friends of Friends option).{*B*}
When you are in a game, you can press the BACK button to bring up a list of all other players in the game, view their Gamer Cards, Kick players from the game, and invite others to the game.
</value>
</data>
<data name="IDS_HOW_TO_PLAY_SOCIALMEDIA">
<value>{*T3*}HOW TO PLAY : SHARING SCREENSHOTS{*ETW*}{*B*}{*B*}
You can capture a screenshot from your game by bringing up the Pause Menu, and pressing{*CONTROLLER_VK_Y*} to Share to Facebook. You'll be presented with a miniature version of your screenshot, and can edit the text associated with the Facebook post.{*B*}{*B*}
There's a camera mode especially for taking these screenshots, so that you can see the front of your character in the shot - press{*CONTROLLER_ACTION_CAMERA*} until you can see the front view of your character before pressing{*CONTROLLER_VK_Y*} to Share.{*B*}{*B*}
Gamertags will not be displayed in the screenshot.
</value>
</data>
<data name="IDS_HOW_TO_PLAY_BANLIST">
<value>{*T3*}HOW TO PLAY : BANNING LEVELS{*ETW*}{*B*}{*B*}
If you find offensive content within a level you are playing, you can choose to add the level to your Banned Levels list.
If you would like to do this, bring up the Pause menu, then press{*CONTROLLER_VK_RB*} to select the Ban Level tooltip.
When you attempt to join this level in future, you will be notified that the level is in your Banned Levels list, and given the option to remove it from the list and continue into the level, or back out.</value>
</data>
<data name="IDS_HOW_TO_PLAY_CREATIVE">
<value>{*T3*}HOW TO PLAY : CREATIVE MODE{*ETW*}{*B*}{*B*}
The creative mode interface allows any item in the game to be moved into the player’s inventory without the need for mining or crafting the item.
The items in the player's inventory will not be removed when they are placed or used in the world, and this allows the player to focus on building rather than resource gathering.{*B*}
If you create, load or save a world in Creative Mode, that world will have achievements and leaderboard updates disabled, even if it is then loaded in Survival Mode.{*B*}
To fly when in Creative Mode, press{*CONTROLLER_ACTION_JUMP*} twice quickly. To exit flying, repeat the action. To fly faster, push{*CONTROLLER_ACTION_MOVE*} forward twice in rapid succession while flying.
When in flying mode, you can hold down{*CONTROLLER_ACTION_JUMP*} to move up and{*CONTROLLER_ACTION_SNEAK*} to move down, or use{*CONTROLLER_ACTION_DPAD_UP*} to move up, {*CONTROLLER_ACTION_DPAD_DOWN*} to move down,
{*CONTROLLER_ACTION_DPAD_LEFT*} to move left, and {*CONTROLLER_ACTION_DPAD_RIGHT*} to move right.</value>
</data>
<data name="IDS_HOW_TO_PLAY_HOSTOPTIONS">
<value>{*T3*}HOW TO PLAY : HOST AND PLAYER OPTIONS{*ETW*}{*B*}{*B*}
{*T1*}Game Options{*ETW*}{*B*}
When loading or creating a world, you can press the "More Options" button to enter a menu that allows more control over your game.{*B*}{*B*}
{*T2*}Player vs Player{*ETW*}{*B*}
When enabled, players can inflict damage on other players. This option only affects Survival mode.{*B*}{*B*}
{*T2*}Trust Players{*ETW*}{*B*}
When disabled, players joining the game are restricted in what they can do. They are not able to mine or use items, place blocks, use doors and switches, use containers, attack players or attack animals. You can change these options for a specific player using the in-game menu.{*B*}{*B*}
{*T2*}Fire Spreads{*ETW*}{*B*}
When enabled, fire may spread to nearby flammable blocks. This option can also be changed from within the game.{*B*}{*B*}
{*T2*}TNT Explodes{*ETW*}{*B*}
When enabled, TNT will explode when detonated. This option can also be changed from within the game.{*B*}{*B*}
{*T2*}Host Privileges{*ETW*}{*B*}
When enabled, the host can toggle their ability to fly, disable exhaustion, and make themselves invisible from the in-game menu. {*DISABLES_ACHIEVEMENTS*}{*B*}{*B*}
When disabled, the time of day will not change.{*B*}{*B*}
{*T2*}Keep Inventory{*ETW*}{*B*}
When enabled, players will keep their inventory when they die.{*B*}{*B*}
{*T2*}Mob Spawning{*ETW*}{*B*}
When disabled, mobs will not spawn naturally.{*B*}{*B*}
{*T2*}Mob Griefing{*ETW*}{*B*}
When disabled, prevents monsters and animals from changing blocks (for example, Creeper explosions won't destroy blocks and Sheep won't remove Grass) or picking up items.{*B*}{*B*}
{*T2*}Mob Loot{*ETW*}{*B*}
When disabled, monsters and animals will not drop loot (for example, Creepers won't drop gunpowder).{*B*}{*B*}
{*T2*}Tile Drops{*ETW*}{*B*}
When disabled, blocks will not drop items when destroyed (for example, Stone blocks won't drop Cobblestone).{*B*}{*B*}
{*T2*}Natural Regeneration{*ETW*}{*B*}
When disabled, players will not regenerate health naturally.{*B*}{*B*}
When creating a new world there are some additional options.{*B*}{*B*}
{*T2*}Generate Structures{*ETW*}{*B*}
When enabled, structures such as Villages and Strongholds will generate in the world.{*B*}{*B*}
{*T2*}Superflat World{*ETW*}{*B*}
When enabled, a completely flat world will be generated in the Overworld and in the Nether.{*B*}{*B*}
{*T2*}Bonus Chest{*ETW*}{*B*}
When enabled, a chest containing some useful items will be created near the player spawn point.{*B*}{*B*}
{*T2*}Reset Nether{*ETW*}{*B*}
When enabled, the Nether will be re-generated. This is useful if you have an older save where Nether Fortresses were not present.{*B*}{*B*}
{*T1*}In-Game Options{*ETW*}{*B*}
While in the game a number of options can be accessed by pressing {*BACK_BUTTON*} to bring up the in-game menu.{*B*}{*B*}
{*T2*}Host Options{*ETW*}{*B*}
The host player, and any players set as moderators can access the "Host Option" menu. In this menu they can enable and disable fire spreading and TNT exploding.{*B*}{*B*}
{*T1*}Player Options{*ETW*}{*B*}
To modify the privileges for a player, select their name and press{*CONTROLLER_VK_A*} to bring up the player privileges menu where you can use the following options.{*B*}{*B*}
{*T2*}Can Build And Mine{*ETW*}{*B*}
This option is only available when "Trust Players" is turned off. When this option is enabled, the player is able to interact with the world as normal. When disabled the player will not be able to place or destroy blocks, or interact with many items and blocks.{*B*}{*B*}
{*T2*}Can Use Doors and Switches{*ETW*}{*B*}
This option is only available when "Trust Players" is turned off. When this option is disabled, the player will not be able to use doors and switches.{*B*}{*B*}
{*T2*}Can Open Containers{*ETW*}{*B*}
This option is only available when "Trust Players" is turned off. When this option is disabled, the player will not be able to open containers, such as chests.{*B*}{*B*}
{*T2*}Can Attack Players{*ETW*}{*B*}
This option is only available when "Trust Players" is turned off. When this option is disabled the player will not be able to cause damage to other players.{*B*}{*B*}
{*T2*}Can Attack Animals{*ETW*}{*B*}
This option is only available when "Trust Players" is turned off. When this option is disabled the player will not be able to cause damage to animals.{*B*}{*B*}
{*T2*}Moderator{*ETW*}{*B*}
When this option is enabled, the player is able to change privileges for other players (except the host) if "Trust Players" is turned off, kick players and they can enable and disable fire spreading and TNT exploding.{*B*}{*B*}
If "Host Privileges" is enabled the host player can modify some privileges for themselves. To modify the privileges for a player, select their name and press{*CONTROLLER_VK_A*} to bring up the player privileges menu where you can use the following options.{*B*}{*B*}
{*T2*}Can Fly{*ETW*}{*B*}
When this option is enabled, the player is able to fly. This option is only relevant to Survival mode, as flying is enabled for all players in Creative mode.{*B*}{*B*}
This option only affects Survival mode. When enabled, physical activities (walking/sprinting/jumping etc.) do not decrease the food bar. However, if the player becomes injured, the food bar will slowly decrease while the player is healing.{*B*}{*B*}
<value>For players that are not on the same {*PLATFORM_NAME*} console as the host player, selecting this option will kick the player from the game and any other players on their {*PLATFORM_NAME*} console. This player will not be able to rejoin the game until it is restarted.</value>
<value>{*T3*}HOW TO PLAY : THE END{*ETW*}{*B*}{*B*}
The End is another dimension in the game, which is reached through an active End Portal. The End Portal can be found in a Stronghold, which is deep underground in the Overworld.{*B*}
To activate the End Portal, you'll need to put an Eye of Ender into any End Portal Frame without one.{*B*}
Once the portal is active, jump in to it to go to The End.{*B*}{*B*}
In The End you will meet the Ender Dragon, a fierce and powerful enemy, along with many Enderman, so you will have to be well prepared for the battle before going there!{*B*}{*B*}
You'll find that there are Ender Crystals on top of eight Obsidian spikes that the Ender Dragon uses to heal itself,
so the first step in the battle is to destroy each of these.{*B*}
The first few can be reached with arrows, but the later ones are protected by an Iron Fence cage, and you will need to build up to them.{*B*}{*B*}
While you are doing this, the Ender Dragon will be attacking you by flying at you and spitting Ender acid balls!{*B*}
If you approach the Egg Podium in the centre of the spikes, the Ender Dragon will fly down and attack you and this is where you can really do some damage to it!{*B*}
Avoid the acid breath, and target the Ender Dragon's eyes for the best results. If possible, bring some friends in to The End to help you with the battle!{*B*}{*B*}
Once you are in The End, your friends will be able to see the location of the End Portal within the Stronghold on their maps,
<value>{*T3*}Changes and Additions{*ETW*}{*B*}{*B*}
- Added new items - Hardened Clay, Stained Clay, Block of Coal, Hay Bale, Activator Rail, Block of Redstone, Daylight Sensor, Dropper, Hopper, Minecart with Hopper, Minecart with TNT, Redstone Comparator, Weighted Pressure Plate, Beacon, Trapped Chest, Firework Rocket, Firework Star, Nether Star, Lead, Horse Armor, Name Tag, Horse Spawn Egg{*B*}
- Added new Mobs - Wither, Wither Skeletons, Witches, Bats, Horses, Donkeys and Mules{*B*}
- Added new terrain generation features - Witch Huts.{*B*}
- Added Beacon interface.{*B*}
- Added Horse interface.{*B*}
- Added Hopper interface.{*B*}
- Added Fireworks - Fireworks interface is accessible from the Crafting Table when you have the ingredients to craft a Firework Star or Firework Rocket.{*B*}
- Added 'Adventure Mode' - You can only break blocks with the correct tools.{*B*}
- Added lots of new sounds.{*B*}
- Mobs, items and projectiles can now pass through portals.{*B*}
- Repeaters can now be locked by powering their sides with another Repeater.{*B*}
- Zombies and Skeletons can now spawn with different weapons and armor.{*B*}
- New death messages.{*B*}
- Name mobs with a Name Tag, and rename containers to change the title when the menu is open.{*B*}
- Bonemeal no longer instantly grows everything to full size, and instead randomly grows in stages.{*B*}
- A Redstone signal describing the contents of Chests, Brewing Stands, Dispensers and Jukeboxes can be detected by placing a Redstone Comparator directly against them.{*B*}
- Dispensers can face in any direction.{*B*}
- Eating a Golden Apple gives the player extra "absorption" health for a short period.{*B*}
- The longer you remain in an area the harder the monsters that spawn in that area will be.{*B*}
{*T1*}New Features{*ETB*} - Tame and ride a horse, craft fireworks and put on a show, name animals and monsters with a Name Tag, create more advanced Redstone circuits, and new Host Options to help control what guests to your world can do!{*B*}{*B*}
{*T1*}New Tutorial World{*ETB*} – Learn how to use the old and new features in the Tutorial World. See if you can find all the secret Music Discs hidden in the world!{*B*}{*B*}
</value>
</data>
<data name="IDS_HOW_TO_PLAY_MENU_HORSES">
<value>Horses</value>
</data>
<data name="IDS_HOW_TO_PLAY_HORSES">
<value>{*T3*}HOW TO PLAY : HORSES{*ETW*}{*B*}{*B*}
Horses and Donkeys are found mainly in open plains. Mules are the offspring of a Donkey and a Horse, but are infertile themselves.{*B*}
All adult Horses, Donkeys and Mules can be ridden. However only Horses can be armored, and only Mules and Donkeys may be equipped with saddlebags for transporting items.{*B*}{*B*}
Horses, Donkeys and Mules must be tamed before they can be used. A horse is tamed by attempting to ride it, and managing to stay on the horse while it attempts to throw the rider off.{*B*}
When Love Hearts appear around the horse, it is tame, and will no longer attempt to throw the player off. To steer a horse, the player must equip the horse with a Saddle.{*B*}{*B*}
Saddles can be bought from villagers or found inside Chests hidden in the world.{*B*}
Tame Donkeys and Mules can be given saddlebags by attaching a Chest. These saddlebags can then be accessed whilst riding or sneaking.{*B*}{*B*}
Horses and Donkeys (but not Mules) can be bred like other animals using Golden Apples or Golden Carrots.{*B*}
Foals will grow into adult horses over time, although feeding them Wheat or Hay will speed this up.{*B*}
</value>
</data>
<data name="IDS_HOW_TO_PLAY_MENU_BEACONS">
<value>Beacons</value>
</data>
<data name="IDS_HOW_TO_PLAY_BEACONS">
<value>{*T3*}HOW TO PLAY : BEACONS{*ETW*}{*B*}{*B*}
Active Beacons project a bright beam of light into the sky and grant powers to nearby players.{*B*}
They are crafted with Glass, Obsidian and Nether Stars, which can be obtained by defeating the Wither.{*B*}{*B*}
Beacons must be placed so that they are in sunlight during the day. Beacons must be placed on Pyramids of Iron, Gold, Emerald or Diamond.{*B*}
The material the Beacon is placed on has no effect on the power of the Beacon.{*B*}{*B*}
In the Beacon menu you can select one primary power for your Beacon. The more tiers your pyramid has the more powers you will have to choose from.{*B*}
A Beacon on a pyramid with at least four tiers also gives the option of either the Regeneration secondary power or a stronger primary power.{*B*}{*B*}
To set the powers of your Beacon you must sacrifice an Emerald, Diamond, Gold or Iron Ingot in the payment slot.{*B*}
Once set, the powers will emanate from the Beacon indefinitely.{*B*}
</value>
</data>
<data name="IDS_HOW_TO_PLAY_MENU_FIREWORKS">
<value>Fireworks</value>
</data>
<data name="IDS_HOW_TO_PLAY_FIREWORKS">
<value>{*T3*}HOW TO PLAY : FIREWORKS{*ETW*}{*B*}{*B*}
Fireworks are decorative items that can be launched by hand or from Dispensers. They are crafted using Paper, Gunpowder and optionally a number of Firework Stars.{*B*}
The colors, fade, shape, size, and effects (such as trails and twinkle) of Firework Stars can be customized by including additional ingredients when crafting.{*B*}{*B*}
To craft a Firework place Gunpowder and Paper in the 3x3 crafting grid that is shown above your inventory.{*B*}
You can optionally place multiple Firework Stars in the crafting grid to add them to the Firework.{*B*}
Filling more slots in the crafting grid with Gunpowder will increase the height at which all the Firework Stars will explode.{*B*}{*B*}
You can then take the crafted Firework out of the output slot.{*B*}{*B*}
Firework Stars can be crafted by placing Gunpowder and Dye into the crafting grid.{*B*}
- The Dye will set the color of the explosion of the Firework Star.{*B*}
- The shape of the Firework Star is set by adding either a Fire Charge, Gold Nugget, Feather or Mob Head.{*B*}
- A trail or a twinkle can be added using Diamonds or Glowstone Dust.{*B*}{*B*}
After a Firework Star has been crafted, you can set the fade color of the Firework Star by crafting it with Dye.
</value>
</data>
<data name="IDS_HOW_TO_PLAY_MENU_HOPPERS">
<value>Hoppers</value>
</data>
<data name="IDS_HOW_TO_PLAY_HOPPERS">
<value>{*T3*}HOW TO PLAY : HOPPERS{*ETW*}{*B*}{*B*}
Hoppers are used to insert or remove items from containers, and to automatically pick up items thrown into them.{*B*}
They can affect Brewing Stands, Chests, Dispensers, Droppers, Minecarts with Chests, Minecarts with Hoppers, as well as other Hoppers.{*B*}{*B*}
Hoppers will continuously attempt to suck items out of a suitable container placed above them. They will also attempt to insert stored items into an output container.{*B*}
If a Hopper is powered by Redstone it will become inactive and stop both sucking and inserting items.{*B*}{*B*}
A Hopper points in the direction it tries to output items. To make a Hopper point to a particular block, place the Hopper against that block whilst sneaking.{*B*}
<value>{*T3*}HOW TO PLAY : DROPPERS{*ETW*}{*B*}{*B*}
When powered by Redstone, Droppers will drop a single random item contained within them onto the ground. Use {*CONTROLLER_ACTION_USE*} to open the Dropper and then you can load the Dropper with items from your inventory.{*B*}
If the Dropper is facing a Chest or another type of Container, the item will be placed into that instead. Long chains of Droppers can be constructed to transport items over a distance, but for this to work they will have to be alternately powered on and off.
<value>Allows ingots, gems, or dyes to be crafted into placeable blocks. Can be used as an expensive building block or compact storage of the ore.</value>
<value>Used to send an electrical charge when stepped on by a player, an animal, or a monster. Wooden Pressure Plates can also be activated by dropping something on them.</value>
<value>Used as a barrier that cannot be jumped over. Counts as 1.5 blocks high for players, animals and monsters, but 1 block high for other blocks.</value>
<value>Activated by using, hitting them or with redstone. They function as normal doors, but are a one by one block and lay flat on the ground.</value>
<value>Dropped by the Wither, used in crafting Beacons.</value>
</data>
<data name="IDS_DESC_FIREWORKS">
<value>When activated, create colorful explosions. The color, effect, shape and fade are determined by the Firework Star used when the Firework is created.</value>
</data>
<data name="IDS_DESC_FIREWORKS_CHARGE">
<value>Used to determine the color, effect and shape of a Firework.</value>
</data>
<data name="IDS_DESC_COMPARATOR">
<value>Used in Redstone circuits to maintain, compare, or subtract signal strength, or to measure certain block states.</value>
</data>
<data name="IDS_DESC_MINECART_TNT">
<value>Is a type of Minecart that acts as a moving TNT block.</value>
</data>
<data name="IDS_DESC_DAYLIGHT_DETECTOR">
<value>Is a block that outputs a Redstone signal based on sunlight (or lack of sunlight).</value>
</data>
<data name="IDS_DESC_MINECART_HOPPER">
<value>Is a special type of Minecart that functions similarly to a Hopper. It will collect items lying on tracks and from containers above it.</value>
</data>
<data name="IDS_DESC_IRON_HORSE_ARMOR">
<value>A special type of Armor that can be equipped to a horse. Provides 5 Armor.</value>
</data>
<data name="IDS_DESC_GOLD_HORSE_ARMOR">
<value>A special type of Armor that can be equipped to a horse. Provides 7 Armor.</value>
</data>
<data name="IDS_DESC_DIAMOND_HORSE_ARMOR">
<value>A special type of Armor that can be equipped to a horse. Provides 11 Armor.</value>
</data>
<data name="IDS_DESC_LEAD">
<value>Used to leash mobs to the player or Fence posts.</value>
<value>Plays a note when triggered. Hit it to change the pitch of the note. Placing this on top of different blocks will change the type of instrument.</value>
<value>Used as a building material and can be colored with dyes. This recipe is not recommended because Wool can be easily obtained from Sheep.</value>
(Note: light gray dye can also be made by combining gray dye with bone meal, letting you make four light gray dyes from every ink sac instead of three.)</value>
<value>Collected by mining Glowstone, and can be crafted to make Glowstone blocks again or brewed with a potion to increase the potency of the effect.</value>
<value>When powered (using a button, a lever, a pressure plate, a redstone torch, or redstone with any one of these), a piston extends if it can and pushes blocks.</value>
<value>When powered (using a button, a lever, a pressure plate, a redstone torch, or redstone with any one of these), a piston extends if it can and pushes blocks. When it retracts it pulls back the block touching the extended part of the piston.</value>
<value>Dropped by Enderman when they die. When thrown, the player will be teleported to the position the Ender Pearl lands at, and will lose some health.</value>
<value>Slippery when walked on. Turns into water if above another block when destroyed. Melts if close enough to a light source or when placed in The Nether.</value>
<value>When thrown, will show the direction to an End Portal. When twelve of these are placed in the End Portal Frames, the End Portal will be activated.</value>
<value>Projects a beam of light into the sky and can provide Status Effects to nearby players.</value>
</data>
<data name="IDS_DESC_CHEST_TRAP">
<value>Stores blocks and items inside. Place two chest side by side to create a larger chest with double capacity. The trapped chest also creates a Redstone charge when opened.</value>
</data>
<data name="IDS_DESC_WEIGHTED_PLATE_LIGHT">
<value>Provides a Redstone charge. The charge will be stronger if more items are on the plate.</value>
</data>
<data name="IDS_DESC_WEIGHTED_PLATE_HEAVY">
<value>Provides a Redstone charge. The charge will be stronger if more items are on the plate. Requires more weight than the light plate.</value>
</data>
<data name="IDS_DESC_REDSTONE_BLOCK">
<value>Used as a redstone power source. Can be crafted back into Redstone.</value>
</data>
<data name="IDS_DESC_HOPPER">
<value>Used to catch items or to transfer items into and out of containers.</value>
</data>
<data name="IDS_DESC_ACTIVATOR_RAIL">
<value>A type of rail that can enable or disable Minecarts with Hoppers and trigger Minecarts with TNT.</value>
</data>
<data name="IDS_DESC_DROPPER">
<value>Used to hold and drop items, or push items into another container, when given a Redstone charge.</value>
</data>
<data name="IDS_DESC_STAINED_CLAY">
<value>Colorful blocks crafted by dyeing Hardened clay.</value>
</data>
<data name="IDS_DESC_HAY">
<value>Can be fed to Horses, Donkeys or Mules to heal up to 10 Hearts. Speeds up the growth of foals.</value>
</data>
<data name="IDS_DESC_HARDENED_CLAY">
<value>Created by smelting Clay in a furnace.</value>
</data>
<data name="IDS_DESC_STAINED_GLASS">
<value>Crafted from glass and a dye.</value>
</data>
<data name="IDS_DESC_STAINED_GLASS_PANE">
<value>Crafted from Stained Glass</value>
</data>
<data name="IDS_DESC_COAL_BLOCK">
<value>A compact way of storing Coal. Can be used as fuel in a Furnace.</value>
</data>
<data name="IDS_SQUID">
<value>Squid</value>
</data>
<data name="IDS_DESC_SQUID">
<value>Drops ink sacs when killed.</value>
</data>
<data name="IDS_COW">
<value>Cow</value>
</data>
<data name="IDS_DESC_COW">
<value>Drops leather when killed. Can also be milked with a bucket.</value>
</data>
<data name="IDS_SHEEP">
<value>Sheep</value>
</data>
<data name="IDS_DESC_SHEEP">
<value>Drops wool when sheared (if it has not already been sheared). Can be dyed to make its wool a different color.</value>
</data>
<data name="IDS_CHICKEN">
<value>Chicken</value>
</data>
<data name="IDS_DESC_CHICKEN">
<value>Drops feathers when killed, and also randomly lays eggs.</value>
</data>
<data name="IDS_PIG">
<value>Pig</value>
</data>
<data name="IDS_DESC_PIG">
<value>Drops porkchops when killed. Can be ridden by using a saddle.</value>
</data>
<data name="IDS_WOLF">
<value>Wolf</value>
</data>
<data name="IDS_DESC_WOLF">
<value>Docile until attacked, when they will attack you back. Can be tamed using bones which causes the wolf to follow you around and attack anything that attacks you.</value>
</data>
<data name="IDS_CREEPER">
<value>Creeper</value>
</data>
<data name="IDS_DESC_CREEPER">
<value>Explodes if you get too close!</value>
</data>
<data name="IDS_SKELETON">
<value>Skeleton</value>
</data>
<data name="IDS_DESC_SKELETON">
<value>Fires arrows at you. Drops arrows when killed.</value>
</data>
<data name="IDS_SPIDER">
<value>Spider</value>
</data>
<data name="IDS_DESC_SPIDER">
<value>Attacks you when you are close to it. Can climb walls. Drops string when killed.</value>
</data>
<data name="IDS_ZOMBIE">
<value>Zombie</value>
</data>
<data name="IDS_DESC_ZOMBIE">
<value>Attacks you when you are close to it.</value>
</data>
<data name="IDS_PIGZOMBIE">
<value>Zombie Pigman</value>
</data>
<data name="IDS_DESC_PIGZOMBIE">
<value>Initially docile, but will attack in groups if you attack one.</value>
</data>
<data name="IDS_GHAST">
<value>Ghast</value>
</data>
<data name="IDS_DESC_GHAST">
<value>Fires flaming balls at you that explode on contact.</value>
</data>
<data name="IDS_SLIME">
<value>Slime</value>
</data>
<data name="IDS_DESC_SLIME">
<value>Split into smaller Slimes when damaged.</value>
</data>
<data name="IDS_ENDERMAN">
<value>Enderman</value>
</data>
<data name="IDS_DESC_ENDERMAN">
<value>Will attack you if you look at it. Can also move blocks around.</value>
</data>
<data name="IDS_SILVERFISH">
<value>Silverfish</value>
</data>
<data name="IDS_DESC_SILVERFISH">
<value>Attracts nearby hidden Silverfish when attacked. Hides in stone blocks.</value>
</data>
<data name="IDS_CAVE_SPIDER">
<value>Cave Spider</value>
</data>
<data name="IDS_DESC_CAVE_SPIDER">
<value>Has a venomous bite.</value>
</data>
<data name="IDS_MUSHROOM_COW">
<value>Mooshroom</value>
</data>
<data name="IDS_DESC_MUSHROOM_COW">
<value>Makes mushroom stew when used with a bowl. Drops mushrooms and becomes a normal cow when sheared.</value>
</data>
<data name="IDS_SNOWMAN">
<value>Snow Golem</value>
</data>
<data name="IDS_DESC_SNOWMAN">
<value>The Snow Golem can be created by players using snow blocks and a pumpkin. They will throw snowballs at their creators enemies.</value>
</data>
<data name="IDS_ENDERDRAGON">
<value>Ender Dragon</value>
</data>
<data name="IDS_DESC_ENDERDRAGON">
<value>This is a large black dragon found in The End.</value>
</data>
<data name="IDS_BLAZE">
<value>Blaze</value>
</data>
<data name="IDS_DESC_BLAZE">
<value>These are enemies found in the Nether, mostly inside Nether Fortresses. They will drop Blaze Rods when killed.</value>
</data>
<data name="IDS_LAVA_SLIME">
<value>Magma Cube</value>
</data>
<data name="IDS_DESC_LAVA_SLIME">
<value>These can be found in The Nether. Similar to Slimes, they will break up into smaller versions when killed.</value>
</data>
<data name="IDS_VILLAGER">
<value>Villager</value>
</data>
<data name="IDS_OZELOT">
<value>Ocelot</value>
</data>
<data name="IDS_DESC_OZELOT">
<value>These can be found in Jungles. They can be tamed by feeding them Raw Fish. You will need to let the Ocelot approach you though, since any sudden movements will scare it away.</value>
</data>
<data name="IDS_IRONGOLEM">
<value>Iron Golem</value>
</data>
<data name="IDS_DESC_IRONGOLEM">
<value>Appear in Villages to protect them, and can be created using Iron Blocks and Pumpkins.</value>
<value>Minecraft is a game about placing blocks to build anything you can imagine.
At night monsters come out, make sure to build a shelter before that happens.</value>
</data>
<data name="IDS_TUTORIAL_TASK_LOOK">
<value>Use{*CONTROLLER_ACTION_LOOK*} to look up, down and around.</value>
</data>
<data name="IDS_TUTORIAL_TASK_MOVE">
<value>Use{*CONTROLLER_ACTION_MOVE*} to move around.</value>
</data>
<data name="IDS_TUTORIAL_TASK_SPRINT">
<value>To sprint, push{*CONTROLLER_ACTION_MOVE*} forward twice quickly. While you hold{*CONTROLLER_ACTION_MOVE*} forward, the character will continue to sprint unless they run out of sprint time or food.</value>
</data>
<data name="IDS_TUTORIAL_TASK_JUMP">
<value>Press{*CONTROLLER_ACTION_JUMP*} to jump.</value>
</data>
<data name="IDS_TUTORIAL_TASK_MINE">
<value>Hold{*CONTROLLER_ACTION_ACTION*} to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks...</value>
</data>
<data name="IDS_TUTORIAL_TASK_CHOP_WOOD">
<value>Hold{*CONTROLLER_ACTION_ACTION*} to chop down 4 blocks of wood (tree trunks).{*B*}When a block breaks you can pick it up by standing near to the floating item that appears, causing it to appear in your inventory.</value>
</data>
<data name="IDS_TUTORIAL_TASK_CRAFTING">
<value>Press{*CONTROLLER_ACTION_CRAFTING*} to open the crafting interface.</value>
</data>
<data name="IDS_TUTORIAL_TASK_INVENTORY">
<value>As you collect and craft more items, your inventory will fill up.{*B*}
<value>As you move around, mine and attack, you will deplete your food bar{*ICON_SHANK_01*}. Sprinting and sprint jumping use a lot more food than walking and jumping normally.</value>
</data>
<data name="IDS_TUTORIAL_TASK_FOOD_BAR_HEAL">
<value>If you lose some health, but have a food bar with 9 or more{*ICON_SHANK_01*} in it, your health will automatically replenish. Eating food will replenish your food bar.</value>
</data>
<data name="IDS_TUTORIAL_TASK_FOOD_BAR_FEED">
<value>With a food item in your hand, hold{*CONTROLLER_ACTION_USE*} to eat it and replenish your food bar. You cannot eat if your food bar is full.</value>
<value>Your food bar is low, and you have lost some health. Eat the steak in your inventory to replenish your food bar and start healing.{*ICON*}364{*/ICON*}</value>
</data>
<data name="IDS_TUTORIAL_TASK_CREATE_PLANKS">
<value>The wood that you have collected can be crafted into planks. Open the crafting interface to craft them.{*PlanksIcon*}</value>
<value>A lot of crafting can involve multiple steps. Now that you have some planks there are more items that you can craft. Create a crafting table.{*CraftingTableIcon*}</value>
</data>
<data name="IDS_TUTORIAL_TASK_CREATE_STICKS">
<value>To make collecting blocks faster you can build tools designed for the job. Some tools have a handle made of sticks. Craft some sticks now.{*SticksIcon*}</value>
</data>
<data name="IDS_TUTORIAL_TASK_SCROLL">
<value>Use{*CONTROLLER_ACTION_LEFT_SCROLL*} and{*CONTROLLER_ACTION_RIGHT_SCROLL*} to change the current held item.</value>
</data>
<data name="IDS_TUTORIAL_TASK_USE">
<value>Use{*CONTROLLER_ACTION_USE*} to use items, interact with objects and place some items. Items that have been placed can be picked up again by mining them with the right tool.</value>
</data>
<data name="IDS_TUTORIAL_TASK_PLACE_WORKBENCH">
<value>With the crafting table selected, point the crosshair where you want it and use{*CONTROLLER_ACTION_USE*} to place a crafting table.</value>
</data>
<data name="IDS_TUTORIAL_TASK_OPEN_WORKBENCH">
<value>Point the crosshair at the crafting table and press{*CONTROLLER_ACTION_USE*} to open it.</value>
<value>A shovel helps dig soft blocks, like dirt and snow, faster. As you collect more materials you can craft tools that work faster and last longer. Create a wooden shovel.{*WoodenShovelIcon*}</value>
<value>An axe helps chop wood and wooden tiles, faster. As you collect more materials you can craft tools that work faster and last longer. Create a wooden axe.{*WoodenHatchetIcon*}</value>
<value>A pickaxe helps dig hard blocks, like stone and ore, faster. As you collect more materials you can craft tools that work faster and last longer, and allow you to mine harder materials. Create a wooden pickaxe.{*WoodenPickaxeIcon*}</value>
<value>Night time can approach quickly, and it is dangerous to be outside unprepared. You can craft armor and weapons, but it is sensible to have a safe shelter.</value>
<value>You will need to collect the resources to complete the shelter. Walls and roof can be made of any tile type, but you will want to create a door, some windows and lighting.</value>
<value>Use your pickaxe to mine some stone blocks. Stone blocks will produce cobblestone when mined. If you collect 8 cobblestone blocks you can build a furnace. You may need to dig through some dirt to reach the stone, so use your shovel for this.{*StoneIcon*}</value>
</data>
<data name="IDS_TUTORIAL_TASK_CREATE_FURNACE">
<value>You have collected enough cobblestone to build a furnace. Use your crafting table to create one.</value>
<value>Use{*CONTROLLER_ACTION_USE*} to place the furnace in the world, and then open it.</value>
</data>
<data name="IDS_TUTORIAL_TASK_CREATE_CHARCOAL">
<value>Use the furnace to create some charcoal. If you are waiting for it to finish how about using the time to collect more materials to finish the shelter?</value>
</data>
<data name="IDS_TUTORIAL_TASK_CREATE_GLASS">
<value>Use the furnace to create some glass. If you are waiting for it to finish how about using the time to collect more materials to finish the shelter?</value>
<value>A good shelter will have a door so that you can easily go in and out without having to mine and replace the walls. Craft a wooden door now.{*WoodenDoorIcon*}</value>
</data>
<data name="IDS_TUTORIAL_TASK_PLACE_DOOR">
<value>Use{*CONTROLLER_ACTION_USE*} to place the door. You can use{*CONTROLLER_ACTION_USE*} to open and close a wooden door in the world.</value>
</data>
<data name="IDS_TUTORIAL_TASK_CREATE_TORCH">
<value>It can get very dark at night, so you will want some lighting inside your shelter so that you can see. Craft a torch now from sticks and charcoal using the crafting interface.{*TorchIcon*}</value>
<value>This is your inventory. It shows items available for use in your hand, and all the other items that you are carrying. Your armor is also shown here.</value></data>
<value>Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer.
When on the item list, use{*CONTROLLER_VK_A*} to pick an item under the pointer, and use{*CONTROLLER_VK_Y*} to pick up a full stack of that item.</value>
<value>The pointer will automatically move over a space in the use row. You can place it down using{*CONTROLLER_VK_A*}. Once you have placed the item, the pointer will return to the item list where you can select another item.</value>
<value>If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item into the world. To clear all items in the quick select bar, press{*CONTROLLER_VK_X*}.</value>
<value>Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to pickup.</value>
<value>Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to craft, then use{*CONTROLLER_MENU_NAVIGATE*} to select the item to craft.</value>
<value>The crafting area shows the items you require in order to craft the new item. Press{*CONTROLLER_VK_A*} to craft the item and place it in your inventory.</value>
<value>You can craft a larger selection of items using a crafting table. Crafting on a table works in the same way as basic crafting, but you have a larger crafting area allowing more combinations of ingredients.</value>
<value>The bottom right part of the crafting interface shows your inventory. This area can also show a description of the currently selected item, and the ingredients required to craft it.</value>
<value>The wood that you have collected can be crafted into planks. Select the planks icon and press{*CONTROLLER_VK_A*} to create them.{*PlanksIcon*}</value>
<value>Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the tools group.{*ToolsIcon*}</value>
<value>Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the structures group.{*StructuresIcon*}</value>
<value>Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Some items have multiple versions depending on the materials used. Select the wooden shovel.{*WoodenShovelIcon*}</value>
<value>A lot of crafting can involve multiple steps. Now that you have some planks there are more items that you can craft. Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Select the crafting table.{*CraftingTableIcon*}</value>
<value>This is the furnace interface. A furnace allows you to change items by firing them. For example, you can turn iron ore into iron ingots in the furnace.</value>
<value>You need to put some fuel into the bottom slot of the furnace, and the item to be changed in the top slot. The furnace will then fire up and start working, putting the result in the right-hand slot.</value>
<value>Many wooden items can be used as fuels, but not everything burns for the same time. You may also discover other items in the world that can be used as a fuel.</value>
<value>When your items have been fired, you can move them from the output area into your inventory. You should experiment with different ingredients to see what you can make.</value>
<value>If you use wood as the ingredient then you can make charcoal. Put some fuel in the furnace and wood in the ingredient slot. It can take some time for the furnace to create the charcoal, so feel free to do something else and come back to check the progress.</value>
<value>You brew potions by placing an ingredient in the top slot, and a potion or water bottle in the bottom slots (up to 3 can be brewed at one time). Once a valid combination is entered the brewing process will start and create the potion after a short time.</value>
<value>All potions start with a Water Bottle. Most potions are created by first using a Nether Wart to make an Awkward Potion, and will require at least one more ingredient to make the final potion.</value>
<value>Once you have a potion you can modify its effects. Adding Redstone Dust increases the duration of its effect and adding Glowstone Dust can make its effect more powerful.</value>
<value>Adding Fermented Spider Eye corrupts the potion and can turn it into a potion with the opposite effect, and adding Gunpowder turns the potion into a Splash Potion which can be thrown to apply its affect to a nearby area.</value>
<value>You can fill a glass bottle from a Cauldron that has water in it, or from a block of water. Fill your glass bottle now by pointing at a water source and pressing{*CONTROLLER_ACTION_USE*}.</value>
<value>With a potion in your hand, hold{*CONTROLLER_ACTION_USE*} to use it. For a normal potion you will drink it and apply the effect to yourself, and for a Splash potion you will throw it and apply the effect to creatures near where it hits.
Splash potions can be created by adding gunpowder to normal potions.</value>
<value>To enchant an item, first place it in the enchanting slot. Weapons, armor and some tools can be enchanted to add special effects such as improved damage resistance or increasing the number of items produced when mining a block.</value>
<value>The number on the button represents the cost in experience levels to apply that enchantment to the item. If you do not have a high enough level the button will be disabled.</value>
<value>Select an enchantment and press{*CONTROLLER_VK_A*} to enchant the item. This will decrease your experience level by the cost of the enchantment.</value>
<value>Although the enchantments are all random, some of the better enchantments are only available when you have a high experience level and have lots of bookcases around the Enchantment Table to increase its power.</value>
<value>Using an Enchantment Table allows you to add special effects such as increasing the number of items produced when mining a block, or improved damage resistance for weapons, armor and some tools.</value>
<value>Enchanting items costs Experience Levels, which can be built up by collecting Experience Orbs which are produced by killing monsters and animals, mining ores, breeding animals, fishing and smelting/cooking some things in a furnace.</value>
<value>You can also build experience levels using a Bottle O' Enchanting, which, when thrown, creates Experience Orbs around where it lands. These orbs can then be collected.</value>
<value>In the chests in this area you can find some enchanted items, Bottles O' Enchanting, and some items that have yet to be enchanted for you to experiment with at the Enchantment Table.</value>
<value>You can also craft powered rails, which take power from redstone torches and circuits to accelerate the cart. These can be connected to switches, levers and pressure plates to make complex systems.{*PoweredRailIcon*}</value>
<value>A boat allows you to travel quicker over water. You can steer it using{*CONTROLLER_ACTION_MOVE*} and{*CONTROLLER_ACTION_LOOK*}.{*BoatIcon*}</value>
<value>Press{*CONTROLLER_ACTION_USE*} to cast your line and start fishing. Press{*CONTROLLER_ACTION_USE*} again to reel in the fishing line.{*FishingRodIcon*}</value>
<value>If you wait until the float sinks below the surface of the water before reeling in you can catch a fish. Fish can be eaten raw, or cooked by a furnace, to restore health.{*FishIcon*}</value>
<value>As with many other tools a fishing rod has a fixed number of uses. Those uses are not limited to catching fish though. You should experiment with it to see what else can be caught or activated...{*FishingRodIcon*}</value>
<value>This is a bed. Press{*CONTROLLER_ACTION_USE*} while pointing at it at night to sleep through the night and awake in the morning.{*ICON*}355{*/ICON*}</value>
<value>A bed should be placed in a safe, well-lit place so that monsters do not wake you in the middle of the night. Once you have used a bed, if you die you will respawn at that bed.
<value>Levers, Buttons, Pressure Plates and Redstone Torches can all provide power to circuits, either by directly attaching them to the item you want to activate or by connecting them with Redstone dust.</value>
<value>The position and direction that you place a power source can change how it affects the surrounding blocks. For example a Redstone torch on the side of a block can be turned off if the block is powered by another source.</value>
<value>Redstone dust is collected by mining redstone ore with a pickaxe made of Iron, Diamond or Gold. You can use it to carry power up to 15 blocks, and it can travel up or down one block in height.
<value>In the chest in this area there are some components for making circuits with pistons. Try using or completing the circuits in this area, or put together your own. There are more examples outside the tutorial area.</value>
<value>To activate a Nether Portal, set fire to the Obsidian blocks inside the frame with a Flint and Steel. Portals can be deactivated if their frame is broken, an explosion happens nearby or a liquid flows through them.</value>
<value>To use a Nether Portal, stand inside it. Your screen will go purple and a sound will play. After a few seconds you will be transported to another dimension.</value>
<value>The Nether can be a dangerous place, full of lava, but can be useful to collect Netherrack which burns forever when lit, and Glowstone which produces light.</value>
<value>The Nether world can be used to fast-travel in the Overworld - traveling one block distance in the Nether is equivalent to traveling 3 blocks in the Overworld.</value>
<value>When in Creative mode you have in infinite number of all available items and blocks, you can destroy blocks with one click without a tool, you are invulnerable and you can fly.</value>
</data>
<data name="IDS_TUTORIAL_TASK_FLY">
<value>Pressing{*CONTROLLER_ACTION_JUMP*} twice quickly will allow you to fly. To exit flying, repeat the action. To fly faster, push{*CONTROLLER_ACTION_MOVE*} forward twice in rapid succession while flying.
When in flying mode, you can hold down{*CONTROLLER_ACTION_JUMP*} to move up and{*CONTROLLER_ACTION_SNEAK*} to move down, or use the D-pad to move up, down, left or right.</value>
<value>Wheat, Pumpkins and Melons are grown from seeds. Wheat seeds are collected by breaking Tall Grass or harvesting wheat, and Pumpkin and Melon seeds are crafted from Pumpkins and Melons respectively.</value>
</data>
<data name="IDS_TUTORIAL_TASK_FARMING_FARMLAND">
<value>Before planting seeds the dirt blocks need to be turned into Farmland by using a Hoe. A nearby source of water will help keep the Farmland hydrated and make the crops grow faster, as will keeping the area lit.</value>
</data>
<data name="IDS_TUTORIAL_TASK_FARMING_WHEAT">
<value>Wheat goes through several stages when growing, and is ready to be harvested when it appears darker.{*ICON*}59:7{*/ICON*}</value>
<value>Pumpkins and Melons also need a block next to where you planted the seed for the fruit to grow once the stem has fully grown.</value>
</data>
<data name="IDS_TUTORIAL_TASK_FARMING_SUGARCANE">
<value>Sugarcane must be planted on a Grass, Dirt or Sand block that is right next to water block. Chopping a Sugarcane block will also drop all blocks that are above it.{*ICON*}83{*/ICON*}</value>
</data>
<data name="IDS_TUTORIAL_TASK_FARMING_CACTUS">
<value>Cacti must be planted on Sand, and will grow up to three blocks high. Like Sugarcane, destroying the lowest block will also allow you to collect the blocks that are above it.{*ICON*}81{*/ICON*}</value>
</data>
<data name="IDS_TUTORIAL_TASK_FARMING_MUSHROOM">
<value>Mushrooms should be planted in a dimly lit area, and will spread to nearby dimly lit blocks.{*ICON*}39{*/ICON*}</value>
</data>
<data name="IDS_TUTORIAL_TASK_FARMING_BONEMEAL">
<value>Bonemeal can be used to grow crops to their fully grown state, or grow Mushrooms into Huge Mushrooms.{*ICON*}351:15{*/ICON*}</value>
</data>
<data name="IDS_TUTORIAL_TASK_FARMING_COMPLETE">
<value>You have now completed the farming tutorial.</value>
<value>Feed Wheat to a cow, mooshroom or sheep, Carrots to pigs, Wheat Seeds or Nether Wart to a chicken, or any kind of meat to a wolf, and they'll start looking for another animal of the same species near them that is also in Love Mode.</value>
</data>
<data name="IDS_TUTORIAL_TASK_BREEDING_BABY">
<value>When two animals of the same species meet, and both are in Love Mode, they will kiss for a few seconds, and then a baby animal will appear. The baby animal will follow their parents for a while before growing into a full sized animal itself.</value>
</data>
<data name="IDS_TUTORIAL_TASK_BREEDING_DELAY">
<value>After being in Love Mode, an animal will not be able to enter it again for about five minutes.</value>
</data>
<data name="IDS_TUTORIAL_TASK_BREEDING_FOLLOW">
<value>Some animals will follow you if you are holding their food in your hand. This makes it easier to group animals together to breed them.{*ICON*}296{*/ICON*}</value>
<value>Wild wolves can be tamed by giving them bones. Once tamed Love Hearts will appear around them. Tamed wolves will follow the player and defend them if they haven't been commanded to sit.</value>
<value>Golems are created by placing a pumpkin on top of a stack of blocks.</value>
</data>
<data name="IDS_TUTORIAL_TASK_GOLEM_SNOW">
<value>Snow Golems are created with two Snow Blocks, one of top of the other, with a pumpkin on top. Snow Golems throw snowballs at your enemies.</value>
</data>
<data name="IDS_TUTORIAL_TASK_GOLEM_IRON">
<value>Iron Golems are created with four Iron Blocks in the pattern shown, with a pumpkin on top of the middle block. Iron Golems attack your enemies.</value>
<value>Different tools are better for different materials. You should use a pickaxe to mine stone and ore. You may need to make your pickaxe from better materials to get resources from some blocks.</value>
</data>
<data name="IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL">
<value>Certain tools are better for attacking enemies. Consider using a sword to attack.</value>
</data>
<data name="IDS_TUTORIAL_HINT_HOLD_TO_MINE">
<value>Hint: Hold {*CONTROLLER_ACTION_ACTION*}to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks...</value>
</data>
<data name="IDS_TUTORIAL_HINT_TOOL_DAMAGED">
<value>The tool you are using has become damaged. Every time you use a tool it becomes damaged, and will eventually break. The colored bar below the item in your inventory shows the current damage state.</value>
</data>
<data name="IDS_TUTORIAL_HINT_SWIM_UP">
<value>Hold{*CONTROLLER_ACTION_JUMP*} to swim up.</value>
</data>
<data name="IDS_TUTORIAL_HINT_MINECART">
<value>In this area there is a minecart on a track. To enter the minecart, point the cursor at it and press{*CONTROLLER_ACTION_USE*}. Use{*CONTROLLER_ACTION_USE*} on the button to make the minecart move.</value>
</data>
<data name="IDS_TUTORIAL_HINT_BOAT">
<value>In the chest beside the river there is a boat. To use the boat, point the cursor at water and press{*CONTROLLER_ACTION_USE*}. Use{*CONTROLLER_ACTION_USE*} while pointing at the boat to enter it.</value>
</data>
<data name="IDS_TUTORIAL_HINT_FISHING">
<value>In the chest beside the pond there is a fishing rod. Take the fishing rod from the chest and select it as the current item in your hand to use it.</value>
<value>This more advanced piston mechanism creates a self-repairing bridge! Push the button to activate, then investigate how the components interact to learn more.</value>
</data>
<data name="IDS_TUTORIAL_HINT_INV_DROP">
<value>If you move the pointer outside of the interface while carrying an item, you can drop that item.</value>
<value>You do not have all the ingredients required to make this item. The box on the bottom left shows the ingredients required to craft this.</value>
<value>Congratulations, you have completed the tutorial. Time in the game is now passing normally, and you don't have long until night time and the monsters come out! Finish your shelter!</value>
<value>{*EXIT_PICTURE*} When you are ready to explore further, there is a stairway in this area near the Miner's shelter that leads to a small castle.</value>
<value>Outside of this area you will find examples of buildings, farming, minecarts and tracks, enchanting, brewing, trading, smithing and more!</value>
<value>You can also transfer items between your own inventory and the saddlebags strapped to Donkeys and Mules in this menu.</value>
</data>
<data name="IDS_TUTORIAL_TASK_HORSE_OVERVIEW">
<value>You have found a Horse.</value>
</data>
<data name="IDS_TUTORIAL_TASK_DONKEY_OVERVIEW">
<value>You have found a Donkey.</value>
</data>
<data name="IDS_TUTORIAL_TASK_MULE_OVERVIEW">
<value>You have found a Mule.</value>
</data>
<data name="IDS_TUTORIAL_PROMPT_HORSE_OVERVIEW">
<value>{*B*}Press{*CONTROLLER_VK_A*} to learn more about Horses, Donkeys and Mules.
{*B*}Press{*CONTROLLER_VK_B*} if you already know about Horses, Donkeys and Mules.</value>
</data>
<data name="IDS_TUTORIAL_TASK_HORSE_INTRO">
<value>Horses and Donkeys are found mainly in open plains. Mules can be bred from a Donkey and a Horse, but are infertile themselves.</value>
</data>
<data name="IDS_TUTORIAL_TASK_HORSE_PURPOSE">
<value>All adult Horses, Donkeys and Mules can be ridden. However only Horses can be armored, and only Mules and Donkeys may be equipped with saddlebags for transporting items.</value>
</data>
<data name="IDS_TUTORIAL_TASK_HORSE_TAMING">
<value>Horses, Donkeys and Mules must be tamed before they can be used. A horse is tamed by attempting to ride it, and managing to stay on the horse while it attempts to throw the rider off. </value>
</data>
<data name="IDS_TUTORIAL_TASK_HORSE_TAMING2">
<value>When tamed Love Hearts will appear around them and they will no longer buck the player off. </value>
</data>
<data name="IDS_TUTORIAL_TASK_HORSE_RIDE">
<value>Try to ride this horse now. Use {*CONTROLLER_ACTION_USE*} with no items or tools in your hand to mount it.</value>
</data>
<data name="IDS_TUTORIAL_TASK_HORSE_SADDLES">
<value>To steer a horse they must then be equipped with a saddle, which can be bought from villagers or found inside chests hidden in the world.</value>
</data>
<data name="IDS_TUTORIAL_TASK_HORSE_SADDLEBAGS">
<value>Tame Donkeys and Mules can be given saddlebags by attaching a chest. These bags can be accessed whilst riding or when sneaking.</value>
</data>
<data name="IDS_TUTORIAL_TASK_HORSE_BREEDING">
<value>Horses and Donkeys (but not Mules) can be bred like other animals using Golden Apples or Golden Carrots. Foals will grow into adult horses over time, although feeding them wheat or hay will speed this up.</value>
</data>
<data name="IDS_TUTORIAL_TASK_HORSE_AREA">
<value>You can try to tame the Horses and Donkeys here, and there are Saddles, Horse Armor and other useful items for Horses in chests around here too.</value>
<value>In the Beacon menu you can select 1 primary power for your Beacon. The more tiers your pyramid has the more powers you will have to choose from.</value>
<value>A Beacon on a pyramid with at least 4 tiers grants an additional option of either the Regeneration secondary power or a stronger primary power.</value>
<value>To set the powers of your Beacon you must sacrifice an Emerald, Diamond, Gold or Iron Ingot in the payment slot. Once set, the powers will emanate from the Beacon indefinitely.</value>
</data>
<data name="IDS_TUTORIAL_TASK_BEACON_OVERVIEW">
<value>At the top of this pyramid there is an inactivate Beacon.</value>
</data>
<data name="IDS_TUTORIAL_PROMPT_BEACON_OVERVIEW">
<value>{*B*}
Press{*CONTROLLER_VK_A*} to learn more about Beacons.{*B*}
Press{*CONTROLLER_VK_B*} if you already know about Beacons.</value>
</data>
<data name="IDS_TUTORIAL_TASK_BEACON_PURPOSE">
<value>Active Beacons project a bright beam of light into the sky and grant powers to nearby players. They are crafted with Glass, Obsidian and Nether Stars, which can be obtained by defeating the Wither.</value>
</data>
<data name="IDS_TUTORIAL_TASK_BEACON_DESIGN">
<value>Beacons must be placed so that they are in sunlight during the day. Beacons must be placed on Pyramids of Iron, Gold, Emerald or Diamond. However the choice of material has no effect on the power of the beacon.</value>
<value>Try using the Beacon to set the powers it grants. You can use the Iron Ingots provided as the necessary payment.</value>
</data>
<data name="IDS_TUTORIAL_TASK_HOPPER_OVERVIEW">
<value>This room contains Hoppers</value>
</data>
<data name="IDS_TUTORIAL_PROMPT_HOPPER_OVERVIEW">
<value>{*B*}
Press{*CONTROLLER_VK_A*} to learn more about Hoppers.{*B*}
Press{*CONTROLLER_VK_B*} if you already know about Hoppers.</value>
</data>
<data name="IDS_TUTORIAL_TASK_HOPPER_PURPOSE">
<value>Hoppers are used to insert or remove items from containers, and to automatically pick-up items thrown into them.</value>
</data>
<data name="IDS_TUTORIAL_TASK_HOPPER_CONTAINERS">
<value>They can affect Brewing Stands, Chests, Dispensers, Droppers, Minecarts with Chests, Minecarts with Hoppers, as well as other Hoppers.</value>
</data>
<data name="IDS_TUTORIAL_TASK_HOPPER_MECHANICS">
<value>Hoppers will continuously attempt to suck items out of suitable container placed above them. It will also attempt to insert stored items into an output container.</value>
</data>
<data name="IDS_TUTORIAL_TASK_HOPPER_REDSTONE">
<value>However if a Hopper is powered by Redstone it will become inactive and stop both sucking and inserting items.</value>
</data>
<data name="IDS_TUTORIAL_TASK_HOPPER_OUTPUT">
<value>A Hopper points in the direction it tries to output items. To make a Hopper point to a particular block, place the Hopper against that block whilst sneaking.</value>
</data>
<data name="IDS_TUTORIAL_TASK_HOPPER_AREA">
<value>There are various useful Hopper layouts for you to see and experiment with in this room.</value>
Press{*CONTROLLER_VK_A*} to learn more about Fireworks. {*B*}
Press{*CONTROLLER_VK_B*} if you already know about Fireworks.</value>
</data>
<data name="IDS_TUTORIAL_TASK_FIREWORK_PURPOSE">
<value>Fireworks are decorative items that can be launched by hand or from Dispensers. They are crafted using Paper, Gunpowder and optionally a number of Firework Stars.</value>
<value>The colors, fade, shape, size, and effects (such as trails and twinkles) of Firework Stars can be customized by including additional ingredients when crafting.</value>
</data>
<data name="IDS_TUTORIAL_TASK_FIREWORK_CRAFTING">
<value>Try crafting a Firework at the Crafting Table using an assortment of ingredients from the chests.</value>
<value>If you create, load or save a world in Creative Mode, that world will have achievements and leaderboard updates disabled, even if it is then loaded in Survival Mode. Are you sure you want to continue?</value>
<value>This world has previously been saved in Creative Mode, and it will have achievements and leaderboard updates disabled. Are you sure you want to continue?</value>
<value>If you create, load or save a world with Host Privileges enabled, that world will have achievements and leaderboard updates disabled, even if it is then loaded with those options off. Are you sure you want to continue?</value>
<value>In this mode, enemies will spawn in the environment, and will do a great deal of damage to the player. Watch out for the Creepers too, since they are unlikely to cancel their exploding attack when you move away from them!</value>
<value>You've been playing the Minecraft: Xbox 360 Edition Trial Game for the maximum time allowed! To continue the fun, would you like to unlock the full game? </value>
<value>Failed to create an online game as one or more players are not allowed to play multiplayer games on Xbox Live. Uncheck the "Online Game" box to start an offline game.</value>
<value>You are not allowed to join this game session because your Member Content privilege setting is too restrictive. Please change this setting in the Privacy and Online Settings portion of the Xbox dashboard if you would like to join this session.</value>
<value>You are not allowed to join this game session because one of your local players has a Member Content privilege setting that is too restrictive.</value>
<value>You are not allowed to join this game session because a player in the session has a Member Content privilege setting of Friends Only, and you are not on their Friends List.</value>
<value>You are not allowed to create this game session because one of your local players has a Member Content privilege setting that is too restrictive. Uncheck the "Online Game" box to start an offline game, or change this setting in the Privacy and Online Settings portion of the Xbox dashboard.</value>
<value>Some of your downloadable content is corrupt and cannot be used. You need to delete them, then re-install them from the Minecraft Store menu.</value>
<value>When enabled, the game will be an online game.</value>
</data>
<data name="IDS_GAMEOPTION_INVITEONLY">
<value>When enabled, only invited players can join.</value>
</data>
<data name="IDS_GAMEOPTION_ALLOWFOF">
<value>When enabled, friends of people on your Friends List can join the game.</value>
</data>
<data name="IDS_GAMEOPTION_PVP">
<value>When enabled, players can inflict damage on other players. Only affects Survival mode.</value>
</data>
<data name="IDS_GAMEOPTION_TRUST">
<value>When disabled, players joining the game cannot build or mine until authorised.</value>
</data>
<data name="IDS_GAMEOPTION_FIRE_SPREADS">
<value>When enabled, fire may spread to nearby flammable blocks.</value>
</data>
<data name="IDS_GAMEOPTION_TNT_EXPLODES">
<value>When enabled, TNT will explode when activated.</value>
</data>
<data name="IDS_GAMEOPTION_HOST_PRIVILEGES">
<value>When enabled, the host can toggle their ability to fly, disable exhaustion, and make themselves invisible from the in-game menu. Disables achievements and leaderboard updates.</value>
</data>
<data name="IDS_GAMEOPTION_RESET_NETHER">
<value>When enabled, the Nether world will be re-generated. This is useful if you have an older save where Nether Fortresses were not present.</value>
</data>
<data name="IDS_GAMEOPTION_STRUCTURES">
<value>When enabled, structures such as Villages and Strongholds will generate in the world.</value>
</data>
<data name="IDS_GAMEOPTION_SUPERFLAT">
<value>When enabled, a completely flat world will be generated in the Overworld and in the Nether.</value>
</data>
<data name="IDS_GAMEOPTION_BONUS_CHEST">
<value>When enabled, a chest containing some useful items will be created near the player spawn point.</value>
<value>When disabled, prevents monsters and animals from changing blocks (for example, Creeper explosions won't destroy blocks and Sheep won't remove Grass) or picking up items.</value>
</data>
<data name="IDS_GAMEOPTION_KEEP_INVENTORY">
<value>When enabled, players will keep their inventory when they die.</value>
</data>
<data name="IDS_GAMEOPTION_MOB_SPAWNING">
<value>When disabled, mobs will not spawn naturally.</value>
</data>
<data name="IDS_GAMEOPTION_MOB_LOOT">
<value>When disabled, monsters and animals will not drop loot (for example, Creepers won't drop gunpowder).</value>
</data>
<data name="IDS_GAMEOPTION_TILE_DROPS">
<value>When disabled, blocks will not drop items when destroyed (for example, Stone blocks won't drop Cobblestone).</value>
</data>
<data name="IDS_GAMEOPTION_NATURAL_REGEN">
<value>When disabled, players will not regenerate health naturally.</value>
</data>
<data name="IDS_GAMEOPTION_DAYLIGHT_CYCLE">
<value>When disabled, the time of day will not change.</value>
<value>You can no longer mine or use items</value>
</data>
<data name="IDS_PRIV_MINE_TOGGLE_OFF">
<value>You can now mine and use items</value>
</data>
<data name="IDS_PRIV_BUILD_TOGGLE_ON">
<value>You can no longer place blocks</value>
</data>
<data name="IDS_PRIV_BUILD_TOGGLE_OFF">
<value>You can now place blocks</value>
</data>
<data name="IDS_PRIV_USE_DOORS_TOGGLE_ON">
<value>You can now use doors and switches</value>
</data>
<data name="IDS_PRIV_USE_DOORS_TOGGLE_OFF">
<value>You can no longer use doors and switches</value>
</data>
<data name="IDS_PRIV_USE_CONTAINERS_TOGGLE_ON">
<value>You can now use containers (e.g. chests)</value>
</data>
<data name="IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF">
<value>You can no longer use containers (e.g. chests)</value>
</data>
<data name="IDS_PRIV_ATTACK_MOB_TOGGLE_ON">
<value>You can no longer attack mobs</value>
</data>
<data name="IDS_PRIV_ATTACK_MOB_TOGGLE_OFF">
<value>You can now attack mobs</value>
</data>
<data name="IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON">
<value>You can no longer attack players</value>
</data>
<data name="IDS_PRIV_ATTACK_PLAYER_TOGGLE_OFF">
<value>You can now attack players</value>
</data>
<data name="IDS_PRIV_ATTACK_ANIMAL_TOGGLE_ON">
<value>You can no longer attack animals</value>
</data>
<data name="IDS_PRIV_ATTACK_ANIMAL_TOGGLE_OFF">
<value>You can now attack animals</value>
</data>
<data name="IDS_PRIV_MODERATOR_TOGGLE_ON">
<value>You are now a moderator</value>
</data>
<data name="IDS_PRIV_MODERATOR_TOGGLE_OFF">
<value>You are no longer a moderator</value>
</data>
<data name="IDS_PRIV_FLY_TOGGLE_ON">
<value>You can now fly</value>
</data>
<data name="IDS_PRIV_FLY_TOGGLE_OFF">
<value>You can no longer fly</value>
</data>
<data name="IDS_PRIV_EXHAUSTION_TOGGLE_ON">
<value>You will no longer get exhausted</value>
</data>
<data name="IDS_PRIV_EXHAUSTION_TOGGLE_OFF">
<value>You will now get exhausted</value>
</data>
<data name="IDS_PRIV_INVISIBLE_TOGGLE_ON">
<value>You are now invisible</value>
</data>
<data name="IDS_PRIV_INVISIBLE_TOGGLE_OFF">
<value>You are no longer invisible</value>
</data>
<data name="IDS_PRIV_INVULNERABLE_TOGGLE_ON">
<value>You are now invulnerable</value>
</data>
<data name="IDS_PRIV_INVULNERABLE_TOGGLE_OFF">
<value>You are no longer invulnerable</value>
</data>
<data name="IDS_DLC_COST">
<value>%d MSP</value>
</data>
<data name="IDS_BOSS_ENDERDRAGON_HEALTH">
<value>Ender Dragon</value>
</data>
<data name="IDS_PLAYER_ENTERED_END">
<value>%s has entered The End</value>
</data>
<data name="IDS_PLAYER_LEFT_END">
<value>%s has left The End</value>
</data>
<data name="IDS_WIN_TEXT">
<value>
{*C3*}I see the player you mean.{*EF*}{*B*}{*B*}
{*C2*}{*PLAYER*}?{*EF*}{*B*}{*B*}
{*C3*}Yes. Take care. It has reached a higher level now. It can read our thoughts.{*EF*}{*B*}{*B*}
{*C2*}That doesn't matter. It thinks we are part of the game.{*EF*}{*B*}{*B*}
{*C3*}I like this player. It played well. It did not give up.{*EF*}{*B*}{*B*}
{*C2*}It is reading our thoughts as though they were words on a screen.{*EF*}{*B*}{*B*}
{*C3*}That is how it chooses to imagine many things, when it is deep in the dream of a game.{*EF*}{*B*}{*B*}
{*C2*}Words make a wonderful interface. Very flexible. And less terrifying than staring at the reality behind the screen.{*EF*}{*B*}{*B*}
{*C3*}They used to hear voices. Before players could read. Back in the days when those who did not play called the players witches, and warlocks. And players dreamed they flew through the air, on sticks powered by demons.{*EF*}{*B*}{*B*}
{*C2*}What did this player dream?{*EF*}{*B*}{*B*}
{*C3*}This player dreamed of sunlight and trees. Of fire and water. It dreamed it created. And it dreamed it destroyed. It dreamed it hunted, and was hunted. It dreamed of shelter.{*EF*}{*B*}{*B*}
{*C2*}Hah, the original interface. A million years old, and it still works. But what true structure did this player create, in the reality behind the screen?{*EF*}{*B*}{*B*}
{*C3*}It worked, with a million others, to sculpt a true world in a fold of the {*EF*}{*NOISE*}{*C3*}, and created a {*EF*}{*NOISE*}{*C3*} for {*EF*}{*NOISE*}{*C3*}, in the {*EF*}{*NOISE*}{*C3*}.{*EF*}{*B*}{*B*}
{*C2*}It cannot read that thought.{*EF*}{*B*}{*B*}
{*C3*}No. It has not yet achieved the highest level. That, it must achieve in the long dream of life, not the short dream of a game.{*EF*}{*B*}{*B*}
{*C2*}Does it know that we love it? That the universe is kind?{*EF*}{*B*}{*B*}
{*C3*}Sometimes, through the noise of its thoughts, it hears the universe, yes.{*EF*}{*B*}{*B*}
{*C2*}But there are times it is sad, in the long dream. It creates worlds that have no summer, and it shivers under a black sun, and it takes its sad creation for reality.{*EF*}{*B*}{*B*}
{*C3*}To cure it of sorrow would destroy it. The sorrow is part of its own private task. We cannot interfere.{*EF*}{*B*}{*B*}
{*C2*}Sometimes when they are deep in dreams, I want to tell them, they are building true worlds in reality. Sometimes I want to tell them of their importance to the universe. Sometimes, when they have not made a true connection in a while, I want to help them to speak the word they fear.{*EF*}{*B*}{*B*}
{*C3*}It reads our thoughts.{*EF*}{*B*}{*B*}
{*C2*}Sometimes I do not care. Sometimes I wish to tell them, this world you take for truth is merely {*EF*}{*NOISE*}{*C2*} and {*EF*}{*NOISE*}{*C2*}, I wish to tell them that they are {*EF*}{*NOISE*}{*C2*} in the {*EF*}{*NOISE*}{*C2*}. They see so little of reality, in their long dream.{*EF*}{*B*}{*B*}
{*C3*}And yet they play the game.{*EF*}{*B*}{*B*}
{*C2*}But it would be so easy to tell them...{*EF*}{*B*}{*B*}
{*C3*}Too strong for this dream. To tell them how to live is to prevent them living.{*EF*}{*B*}{*B*}
{*C2*}I will not tell the player how to live.{*EF*}{*B*}{*B*}
{*C3*}The player is growing restless.{*EF*}{*B*}{*B*}
{*C2*}I will tell the player a story.{*EF*}{*B*}{*B*}
{*C3*}But not the truth.{*EF*}{*B*}{*B*}
{*C2*}No. A story that contains the truth safely, in a cage of words. Not the naked truth that can burn over any distance.{*EF*}{*B*}{*B*}
{*C3*}Give it a body, again.{*EF*}{*B*}{*B*}
{*C2*}Yes. Player...{*EF*}{*B*}{*B*}
{*C3*}Use its name.{*EF*}{*B*}{*B*}
{*C2*}{*PLAYER*}. Player of games.{*EF*}{*B*}{*B*}
{*C3*}Good.{*EF*}{*B*}{*B*}
</value>
</data>
<data name="IDS_WIN_TEXT_PART_2">
<value>
{*C2*}Take a breath, now. Take another. Feel air in your lungs. Let your limbs return. Yes, move your fingers. Have a body again, under gravity, in air. Respawn in the long dream. There you are. Your body touching the universe again at every point, as though you were separate things. As though we were separate things.{*EF*}{*B*}{*B*}
{*C3*}Who are we? Once we were called the spirit of the mountain. Father sun, mother moon. Ancestral spirits, animal spirits. Jinn. Ghosts. The green man. Then gods, demons. Angels. Poltergeists. Aliens, extraterrestrials. Leptons, quarks. The words change. We do not change.{*EF*}{*B*}{*B*}
{*C2*}We are the universe. We are everything you think isn't you. You are looking at us now, through your skin and your eyes. And why does the universe touch your skin, and throw light on you? To see you, player. To know you. And to be known. I shall tell you a story.{*EF*}{*B*}{*B*}
{*C2*}Once upon a time, there was a player.{*EF*}{*B*}{*B*}
{*C3*}The player was you, {*PLAYER*}.{*EF*}{*B*}{*B*}
{*C2*}Sometimes it thought itself human, on the thin crust of a spinning globe of molten rock. The ball of molten rock circled a ball of blazing gas that was three hundred and thirty thousand times more massive than it. They were so far apart that light took eight minutes to cross the gap. The light was information from a star, and it could burn your skin from a hundred and fifty million kilometres away.{*EF*}{*B*}{*B*}
{*C2*}Sometimes the player dreamed it was a miner, on the surface of a world that was flat, and infinite. The sun was a square of white. The days were short; there was much to do; and death was a temporary inconvenience.{*EF*}{*B*}{*B*}
{*C3*}Sometimes the player dreamed it was lost in a story.{*EF*}{*B*}{*B*}
{*C2*}Sometimes the player dreamed it was other things, in other places. Sometimes these dreams were disturbing. Sometimes very beautiful indeed. Sometimes the player woke from one dream into another, then woke from that into a third.{*EF*}{*B*}{*B*}
{*C3*}Sometimes the player dreamed it watched words on a screen.{*EF*}{*B*}{*B*}
{*C2*}Let's go back.{*EF*}{*B*}{*B*}
{*C2*}The atoms of the player were scattered in the grass, in the rivers, in the air, in the ground. A woman gathered the atoms; she drank and ate and inhaled; and the woman assembled the player, in her body.{*EF*}{*B*}{*B*}
{*C2*}And the player awoke, from the warm, dark world of its mother's body, into the long dream.{*EF*}{*B*}{*B*}
{*C2*}And the player was a new story, never told before, written in letters of DNA. And the player was a new program, never run before, generated by a sourcecode a billion years old. And the player was a new human, never alive before, made from nothing but milk and love.{*EF*}{*B*}{*B*}
{*C3*}You are the player. The story. The program. The human. Made from nothing but milk and love.{*EF*}{*B*}{*B*}
{*C2*}Let's go further back.{*EF*}{*B*}{*B*}
{*C2*}The seven billion billion billion atoms of the player's body were created, long before this game, in the heart of a star. So the player, too, is information from a star. And the player moves through a story, which is a forest of information planted by a man called Julian, on a flat, infinite world created by a man called Markus, that exists inside a small, private world created by the player, who inhabits a universe created by...{*EF*}{*B*}{*B*}
{*C3*}Shush. Sometimes the player created a small, private world that was soft and warm and simple. Sometimes hard, and cold, and complicated. Sometimes it built a model of the universe in its head; flecks of energy, moving through vast empty spaces. Sometimes it called those flecks "electrons" and "protons".{*EF*}{*B*}{*B*}
</value>
</data>
<data name="IDS_WIN_TEXT_PART_3">
<value>
{*C2*}Sometimes it called them "planets" and "stars".{*EF*}{*B*}{*B*}
{*C2*}Sometimes it believed it was in a universe that was made of energy that was made of offs and ons; zeros and ones; lines of code. Sometimes it believed it was playing a game. Sometimes it believed it was reading words on a screen.{*EF*}{*B*}{*B*}
{*C3*}You are the player, reading words...{*EF*}{*B*}{*B*}
{*C2*}Shush... Sometimes the player read lines of code on a screen. Decoded them into words; decoded words into meaning; decoded meaning into feelings, emotions, theories, ideas, and the player started to breathe faster and deeper and realised it was alive, it was alive, those thousand deaths had not been real, the player was alive{*EF*}{*B*}{*B*}
{*C3*}You. You. You are alive.{*EF*}{*B*}{*B*}
{*C2*}and sometimes the player believed the universe had spoken to it through the sunlight that came through the shuffling leaves of the summer trees{*EF*}{*B*}{*B*}
{*C3*}and sometimes the player believed the universe had spoken to it through the light that fell from the crisp night sky of winter, where a fleck of light in the corner of the player's eye might be a star a million times as massive as the sun, boiling its planets to plasma in order to be visible for a moment to the player, walking home at the far side of the universe, suddenly smelling food, almost at the familiar door, about to dream again{*EF*}{*B*}{*B*}
{*C2*}and sometimes the player believed the universe had spoken to it through the zeros and ones, through the electricity of the world, through the scrolling words on a screen at the end of a dream{*EF*}{*B*}{*B*}
{*C3*}and the universe said I love you{*EF*}{*B*}{*B*}
{*C2*}and the universe said you have played the game well{*EF*}{*B*}{*B*}
{*C3*}and the universe said everything you need is within you{*EF*}{*B*}{*B*}
{*C2*}and the universe said you are stronger than you know{*EF*}{*B*}{*B*}
{*C3*}and the universe said you are the daylight{*EF*}{*B*}{*B*}
{*C2*}and the universe said you are the night{*EF*}{*B*}{*B*}
{*C3*}and the universe said the darkness you fight is within you{*EF*}{*B*}{*B*}
{*C2*}and the universe said the light you seek is within you{*EF*}{*B*}{*B*}
{*C3*}and the universe said you are not alone{*EF*}{*B*}{*B*}
{*C2*}and the universe said you are not separate from every other thing{*EF*}{*B*}{*B*}
{*C3*}and the universe said you are the universe tasting itself, talking to itself, reading its own code{*EF*}{*B*}{*B*}
{*C2*}and the universe said I love you because you are love.{*EF*}{*B*}{*B*}
{*C3*}And the game was over and the player woke up from the dream. And the player began a new dream. And the player dreamed again, dreamed better. And the player was the universe. And the player was love.{*EF*}{*B*}{*B*}
<value>Can be mined with an Iron pickaxe or better to collect Emeralds.</value>
</data>
<data name="IDS_DESC_ENDERCHEST">
<value>Similar to a Chest except that items placed in an Ender Chest are available in every one of the player's Ender Chests, even in different dimensions.</value>
</data>
<data name="IDS_DESC_TRIPWIRE_SOURCE">
<value>Is activated when an entity passes through a connected Tripwire.</value>
</data>
<data name="IDS_DESC_TRIPWIRE">
<value>Activates a connected Tripwire Hook when an entity passes through it.</value>
</data>
<data name="IDS_DESC_EMERALDBLOCK">
<value>A compact way of storing Emeralds.</value>
</data>
<data name="IDS_DESC_COBBLESTONE_WALL">
<value>A wall made of Cobblestone.</value>
</data>
<data name="IDS_DESC_ANVIL">
<value>Can be used to repair weapons, tools and armor.</value>
</data>
<data name="IDS_DESC_NETHER_QUARTZ_ORE">
<value>Smelted in a furnace to produce Nether Quartz.</value>
</data>
<data name="IDS_DESC_QUARTZ_BLOCK">
<value>Used as a decoration.</value>
</data>
<data name="IDS_DESC_EMERALD">
<value>Can be traded with villagers.</value>
</data>
<data name="IDS_DESC_FLOWERPOT">
<value>Used as a decoration. Flowers, Saplings, Cacti and Mushrooms can be planted in it.</value>
</data>
<data name="IDS_DESC_CARROTS">
<value>Restores 2{*ICON_SHANK_01*}, and can be crafted into a golden carrot. Can be planted in farmland.</value>
</data>
<data name="IDS_DESC_POTATO">
<value>Restores 0.5{*ICON_SHANK_01*}, or can be cooked in a furnace. This can be planted in farmland.</value>
</data>
<data name="IDS_DESC_POTATO_BAKED">
<value>Restores 3{*ICON_SHANK_01*}. Created by cooking a potato in a furnace.</value>
Press{*CONTROLLER_VK_A*} to learn more about the Anvil interface.{*B*}
Press{*CONTROLLER_VK_B*} if you already know the Anvil interface.
</value>
</data>
<data name="IDS_TUTORIAL_TASK_ANVIL_MENU_START">
<value>
To begin working on an item, place it in the first input slot.
</value>
</data>
<data name="IDS_TUTORIAL_TASK_ANVIL_MENU_REPAIR">
<value>
When the correct raw material is placed in the second input slot (e.g. Iron Ingots for a damaged Iron Sword), the proposed repair appears in the output slot.
To enchant items on the Anvil, place an Enchanted Book in the second input slot.
</value>
</data>
<data name="IDS_TUTORIAL_TASK_ANVIL_MENU_COST">
<value>
The number of Experience Levels that the work will cost is shown beneath the output. If you do not have enough Experience Levels, the repair cannot be completed.
This allows players to store items in any Ender Chest, and retrieve them from other Ender Chests in different positions in the world. You can try this now by placing items in either Ender Chest.
</value>
</data>
<data name="IDS_DESC_ENCHANTED_GOLDENAPPLE">
<value>Restores 2{*ICON_SHANK_01*}, regenerates health for 30 seconds, and grants fire resistance and damage resistance for 5 minutes. Crafted from an apple and gold blocks.</value>
</data>
<data name="IDS_ENABLE_TELEPORT">
<value>Can Teleport</value>
</data>
<data name="IDS_TELEPORT">
<value>Teleport</value>
</data>
<data name="IDS_TELEPORT_TO_PLAYER">
<value>Teleport To Player</value>
</data>
<data name="IDS_TELEPORT_TO_ME">
<value>Teleport To Me</value>
</data>
<data name="IDS_CAN_DISABLE_EXHAUSTION">
<value>Can Disable Exhaustion</value>
</data>
<data name="IDS_CAN_INVISIBLE">
<value>Can Become Invisible</value>
</data>
<data name="IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON">
<value>You can now enable invisibility</value>
</data>
<data name="IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF">
<value>You can no longer enable invisibility</value>
</data>
<data name="IDS_PRIV_CAN_FLY_TOGGLE_ON">
<value>You can now enable flying</value>
</data>
<data name="IDS_PRIV_CAN_FLY_TOGGLE_OFF">
<value>You can no longer enable flying</value>
</data>
<data name="IDS_PRIV_CAN_EXHAUSTION_TOGGLE_ON">
<value>You can now disable exhaustion</value>
</data>
<data name="IDS_PRIV_CAN_EXHAUSTION_TOGGLE_OFF">
<value>You can no longer disable exhaustion</value>
</data>
<data name="IDS_PRIV_CAN_TELEPORT_TOGGLE_ON">
<value>You can now teleport</value>
</data>
<data name="IDS_PRIV_CAN_TELEPORT_TOGGLE_OFF">
<value>You can no longer teleport</value>
</data>
<data name="IDS_HOW_TO_PLAY_ANVIL">
<value>{*T3*}HOW TO PLAY : ANVIL{*ETW*}{*B*}{*B*}
Experience Levels can be used to repair, enchant or rename items with the Anvil.{*B*}
All items can be renamed, although only items with durability can be repaired or have enchantments from Enchanted Books applied to them.{*B*}
An item can be repaired by placing it in one of the input slots on the left, along with either some raw materials of the item, like Iron Ingots for an Iron Sword, or combined with another item of the same type.{*B*}
Combining items is more efficient when done with an Anvil, and additionally, if either of the items were enchanted, the finished product may have enchantments from either of the inputs.{*B*}
Enchanted Books can apply enchantments to items by combining them at an Anvil if the Book's enchantment is suitable. Enchanted Books can be found in Chests within dungeons, or enchanted from normal Books at the Enchantment Table.{*B*}
There is a chance that the Anvil will be damaged with each use and after enough punishment it will be destroyed.{*B*}
</value>
</data>
<data name="IDS_HOW_TO_PLAY_TRADING">
<value>{*T3*}HOW TO PLAY : TRADING{*ETW*}{*B*}{*B*}
It is possible to trade items with villagers. Each villager has a profession; they can be Farmers, Butchers, Blacksmiths, Librarians or Priests, and this affects the type of items they might trade.{*B*}
You can find a list of all the trades a villager is offering in the trading menu. A villager may modify or add to its trades whenever a player trades with it, although a trade might become temporarily disabled if it is used too frequently.{*B*}
Trades usually involve buying or selling a number of items for emeralds.{*B*}
If you do not have the items required for a trade, the items are shown in red.{*B*}
</value>
</data>
<data name="IDS_HOW_TO_PLAY_ENDERCHEST">
<value>{*T3*}HOW TO PLAY : ENDER CHEST {*ETW*}{*B*}{*B*}
All Ender Chests in a world are linked. Items placed into an Ender Chest are accessible in any other. However, the contents of the Ender Chests are different for each player. This allows players to store items in any Ender Chest, and retrieve them from other Ender Chests in different positions in the world.
</value>
</data>
<data name="IDS_VILLAGER_FARMER">
<value>Farmer</value>
</data>
<data name="IDS_VILLAGER_LIBRARIAN">
<value>Librarian</value>
</data>
<data name="IDS_VILLAGER_PRIEST">
<value>Priest</value>
</data>
<data name="IDS_VILLAGER_SMITH">
<value>Blacksmith</value>
</data>
<data name="IDS_VILLAGER_BUTCHER">
<value>Butcher</value>
</data>
<data name="IDS_DESC_VILLAGER">
<value>Found in villages, villagers will offer to sell items to the player depending on their profession.</value>
</data>
<data name="IDS_CHEST_LARGE">
<value>Large Chest</value>
</data>
<data name="IDS_TUTORIAL_TASK_ENCHANTING_BOOKS">
<value>
You can also create Enchanted Books at the Enchantment Table, which can be used later at the Anvil to apply their enchantment to an item.
</value>
</data>
<data name="IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE">
<value>
Tripwire Hooks will also provide constant power to a circuit while something is triggering the string between them.
<value>Carrots and Potatoes are farmed by planting Carrots or Potatoes, and are ready for harvesting when the vegetable is visible above the ground.</value>
Additionally, pigs can be saddled and then ridden by players. They are controlled by tempting them with a Carrot on a Stick.
</value>
</data>
<data name="IDS_TUTORIAL_TASK_MINECART_PUSHING">
<value>
If necessary you can slowly move your minecart along using {*CONTROLLER_ACTION_MOVE*}. This helps to start the minecart by getting it onto a powered rail.
<value>You cannot join this game as split-screen is only supported when in High Definition mode. Sign out all other players if you wish to join.</value>
<value>This option disables achievements and leaderboard updates for this world while playing, and if loading it again after saving with this option on.</value>
</data>
<data name="IDS_SAVE_TRANSFER_TITLE">
<value>Upload Save For Xbox One</value>
</data>
<data name="IDS_UPLOAD_SAVE">
<value>Upload Save</value>
</data>
<data name="IDS_SAVE_TRANSFER_TEXT">
<value>Only one Xbox 360 console save can be stored in the save transfer area at a time. Please ensure you have downloaded the save on your Xbox One console before uploading another Xbox 360 console save.</value>
</data>
<data name="IDS_SAVE_TRANSFER_UPLOADING">
<value>Uploading...</value>
</data>
<data name="IDS_SAVE_TRANSFER_UPLOADCOMPLETE">
<value>Upload Complete!</value>
</data>
<data name="IDS_SAVE_TRANSFER_UPLOADFAILED">
<value>Upload Failed. Please try again later.</value>