#pragma once
#include "EntityRenderer.h"
class BoatRenderer : public EntityRenderer
{
private:
static ResourceLocation BOAT_LOCATION;
protected:
Model *model;
public:
BoatRenderer();
virtual void render(shared_ptr<Entity> boat, double x, double y, double z, float rot, float a);
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
};