Files
MinecraftConsoles/Minecraft.Client/Common/CommonMedia.vcxproj

115 lines
5.1 KiB
XML
Raw Normal View History

2026-03-01 12:16:08 +08:00
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<None Include="Media\ChestMenu720.swf" />
<None Include="Media\CreateWorldMenu720.swf" />
<None Include="Media\CreativeMenu720.swf" />
<None Include="Media\DebugMenu720.swf" />
<None Include="Media\FullscreenProgress720.swf" />
<None Include="Media\HUD720.swf" />
<None Include="Media\InventoryMenu720.swf" />
<None Include="Media\languages.loc" />
<None Include="Media\LaunchMoreOptionsMenu720.swf" />
<None Include="Media\LoadMenu720.swf" />
<None Include="Media\LoadOrJoinMenu720.swf" />
<None Include="Media\MainMenu720.swf" />
<None Include="Media\media.arc" />
<None Include="Media\Panorama720.swf" />
<None Include="Media\PauseMenu720.swf" />
<None Include="Media\skin.swf" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Media\strings.resx" />
</ItemGroup>
<ItemGroup>
<Text Include="Media\media.txt" />
<Text Include="Media\strings_begin.txt" />
<Text Include="Media\strings_Controls.txt" />
<Text Include="Media\strings_Credits.txt" />
<Text Include="Media\strings_Descriptions.txt" />
<Text Include="Media\strings_end.txt" />
<Text Include="Media\strings_HowToPlay.txt" />
<Text Include="Media\strings_ItemsAndTiles.txt" />
<Text Include="Media\strings_Misc.txt" />
<Text Include="Media\strings_PotionsAndEnchantments.txt" />
<Text Include="Media\strings_Tips.txt" />
<Text Include="Media\strings_Tooltips.txt" />
<Text Include="Media\strings_Tutorial.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Durango\strings.h" />
<ClInclude Include="..\Orbis\strings.h" />
<ClInclude Include="..\PS3\strings.h" />
<ClInclude Include="..\Windows64\strings.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{21BBD32C-AF5E-4741-8B80-3B73FC0D0F27}</ProjectGuid>
<Keyword>MakeFileProj</Keyword>
<SccProjectName>SAK</SccProjectName>
<SccAuxPath>SAK</SccAuxPath>
<SccLocalPath>SAK</SccLocalPath>
<SccProvider>SAK</SccProvider>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<NMakePreprocessorDefinitions>WIN32;_DEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
<NMakeBuildCommandLine>echo Creating languages.loc
copy .\Media\strings.resx .\Media\en-EN.lang
copy .\Media\fr-FR\strings.resx .\Media\fr-FR\fr-FR.lang
copy .\Media\ja-JP\strings.resx .\Media\ja-JP\ja-JP.lang
..\..\..\Tools\NewLocalisationPacker.exe --static .\Media .\Media\languages.loc
echo Making archive
..\..\..\Tools\ArchiveFilePacker.exe -cd $(ProjectDir)\Media media.arc media.txt
echo Copying Durango strings.h
copy .\Media\strings.h ..\Durango\strings.h
echo Copying PS3 strings.h
copy .\Media\strings.h ..\PS3\strings.h
echo Copying PS4 strings.h
copy .\Media\strings.h ..\Orbis\strings.h
echo Copying Win strings.h
copy .\Media\strings.h ..\Windows64\strings.h</NMakeBuildCommandLine>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<NMakePreprocessorDefinitions>WIN32;NDEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
</PropertyGroup>
<ItemDefinitionGroup>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>