2026-03-01 12:16:08 +08:00
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#pragma once
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#include "HumanoidModel.h"
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class VillagerZombieModel : public HumanoidModel
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{
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private:
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void _init(float g, float yOffset, bool isArmor);
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public:
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VillagerZombieModel();
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VillagerZombieModel(float g, float yOffset, bool isArmor);
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int version();
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2026-03-03 03:04:10 +08:00
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void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim=0);
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2026-03-01 12:16:08 +08:00
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};
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