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MinecraftConsoles/Minecraft.Client/Common/res/TitleUpdate/GameRules/BuildOnly/Tutorial/GameRules.xml

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2026-03-01 12:16:08 +08:00
<EFBFBD><EFBFBD><GameRules xmlns="GameRulesDefinition.xsd">
<MapOptions seed="1227750481513469519" spawnX="97" spawnY="72" spawnZ="-106" flatworld="false" isTutorial="true">
<!-- ***** SCHEMATICS START ***** -->
<ApplySchematic filename="Stairs.sch" x="20" y="62" z="-50" rot="0"/>
<ApplySchematic filename="JungleTemp.sch" x="-10" y="50" z="132" rot="0"/>
<ApplySchematic filename="MinecraftSign.sch" x="-8" y="110" z="-128" rot="0"/>
<ApplySchematic filename="Pyramid.sch" x="-300" y="68" z="244" rot="0"/>
<ApplySchematic filename="StoneCircle.sch" x="-18" y="62" z="-376" rot="0"/>
<ApplySchematic filename="Lava.sch" x="-206" y="58" z="-56" rot="0"/>
<ApplySchematic filename="Mushroom.sch" x="-414" y="62" z="-244" rot="0"/>
<ApplySchematic filename="Tower.sch" x="250" y="80" z="-192" rot="0"/>
<ApplySchematic filename="Spider.sch" x="348" y="70" z="-68" rot="0"/>
<ApplySchematic filename="Ship.sch" x="-174" y="60" z="-282" rot="0"/>
<!-- TU14 Schematics -->
<ApplySchematic filename="CasTes1.sch" x="-132" y="60" z="-184" rot="0"/>
<ApplySchematic filename="CasTes2.sch" x="-6" y="60" z="-188" rot="0"/>
<ApplySchematic filename="UWChamber.sch" x="-260" y="44" z="-40" rot="0"/>
<ApplySchematic filename="RuinedHouse.sch" x="190" y="68" z="76" rot="0"/>
<ApplySchematic filename="PillarHouse.sch" x="266" y="64" z="92" rot="0"/>
<ApplySchematic filename="StoneTemp.sch" x="-8" y="48" z="320" rot="0"/>
<ApplySchematic filename="Smithy.sch" x="370" y="60" z="-350" rot="0"/>
<!-- ***** SCHEMATICS END ***** -->
<!-- ***** FEATURE START ***** -->
<!-- JUNGLE TEMPLE -->
<StartFeature chunkX="1" chunkZ="15" feature="2"/>
<!-- DESERT TEMPLE -->
<StartFeature chunkX="-20" chunkZ="6" feature="2"/>
<!-- ***** FEATURE END ***** -->
<!-- <GenerateStructure x="116" y="60" z="-175" orientation="0">
<Generate Box under Tutorial Area>
<GenerateBox x0="0" y0="0" z0="0" x1="20" y1="8" z1="98" edgeTile="3" fillTile="3" skipAir="false"/>
</GenerateStructure> -->
<!-- ***** TUTORIAL CHESTS START ***** -->
<GenerateStructure x="34" y="63" z="-34" orientation="0">
<!--GenerateBox x0="0" y0="0" z0="0" x1="115" y1="70" z1="-76" edgeTile="3" fillTile="3" skipAir="false"/-->
<!--PlaceBlock block="35" data="5" x="15" y="15" z="15"/-->
<!-- Fishing Rod Chest -->
<PlaceContainer x="0" y="0" z="0" facing="4" block="54">
<!-- Fishing Rods -->
<AddItem itemId="346" quantity="1" auxValue="0" dataTag="0"/>
<AddItem itemId="346" quantity="1" auxValue="0" dataTag="0"/>
<AddItem itemId="346" quantity="1" auxValue="0" dataTag="0"/>
<AddItem itemId="346" quantity="1" auxValue="0" dataTag="0"/>
<AddItem itemId="346" quantity="1" auxValue="0" dataTag="0"/>
<AddItem itemId="346" quantity="1" auxValue="0" dataTag="0"/>
<AddItem itemId="346" quantity="1" auxValue="0" dataTag="0"/>
<AddItem itemId="346" quantity="1" auxValue="0" dataTag="0"/>
</PlaceContainer>
<!-- Fishing Rod Chest -->
</GenerateStructure>
<GenerateStructure x="25" y="63" z="-25" orientation="0">
<!-- Boat Chest -->
<PlaceContainer x="0" y="0" z="0" facing="2" block="54">
<!-- Boats -->
<AddItem itemId="333" quantity="1" auxValue="0" dataTag="0"/>
<AddItem itemId="333" quantity="1" auxValue="0" dataTag="0"/>
<AddItem itemId="333" quantity="1" auxValue="0" dataTag="0"/>
<AddItem itemId="333" quantity="1" auxValue="0" dataTag="0"/>
<AddItem itemId="333" quantity="1" auxValue="0" dataTag="0"/>
<AddItem itemId="333" quantity="1" auxValue="0" dataTag="0"/>
<AddItem itemId="333" quantity="1" auxValue="0" dataTag="0"/>
<AddItem itemId="333" quantity="1" auxValue="0" dataTag="0"/>
</PlaceContainer>
<!-- Boat Chest -->
</GenerateStructure>
<GenerateStructure x="15" y="73" z="-100" orientation="0">
<!-- Piston Chest -->
<PlaceContainer x="0" y="0" z="0" facing="3" block="54">
<!-- Redstone -->
<AddItem itemId="331" quantity="64" auxValue="0" dataTag="0"/>
<!-- Redstone -->
<AddItem itemId="331" quantity="64" auxValue="0" dataTag="0"/>
<!-- Redstone Repeater -->
<AddItem itemId="356" quantity="10" auxValue="0" dataTag="0"/>
<!-- Redstone Torch -->
<AddItem itemId="76" quantity="30" auxValue="0" dataTag="0"/>
<!-- Lever -->
<AddItem itemId="69" quantity="10" auxValue="0" dataTag="0"/>
<!-- Piston -->
<AddItem itemId="33" quantity="10" auxValue="0" dataTag="0"/>
<!-- Sticky Piston -->
<AddItem itemId="29" quantity="10" auxValue="0" dataTag="0"/>
<!-- Stone Button -->
<AddItem itemId="77" quantity="10" auxValue="0" dataTag="0"/>
<!-- Wooden Button -->
<AddItem itemId="143" quantity="10" auxValue="0" dataTag="0"/>
<!-- Tripwire Hook -->
<AddItem itemId="131" quantity="10" auxValue="0" dataTag="0"/>
<!-- String -->
<AddItem itemId="287" quantity="30" auxValue="0" dataTag="0"/>
</PlaceContainer>
<!-- Piston Chest -->
</GenerateStructure>
<GenerateStructure x="31" y="81" z="-104" orientation="0">
<!-- Brewing Chest - Ingredients -->
<PlaceContainer x="0" y="0" z="0" facing="3" block="54">
<!--Magma Cream x 5-->
<AddItem itemId="378" quantity="5" auxValue="0" dataTag="0"/>
<!--Nether Wart x 5-->
<AddItem itemId="372" quantity="5" auxValue="0" dataTag="0"/>
<!-- Glass Bottles -->
<AddItem itemId="374" quantity="64" auxValue="0" dataTag="0"/>
<AddItem itemId="374" quantity="64" auxValue="0" dataTag="0"/>
<!-- Water Bucket -->
<AddItem itemId="326" quantity="1" auxValue="0" dataTag="0"/>
<!-- Bottles -->
</PlaceContainer>
<!-- Brewing Chest - Ingredients -->
</GenerateStructure>
<GenerateStructure x="34" y="71" z="-60" orientation="0">
<!-- Breeding Chest -->
<PlaceContainer x="0" y="0" z="0" facing="2" block="54">
<!-- Wheat x 20 -->
<AddItem itemId="296" quantity="20" auxValue="0" dataTag="0"/>
<!-- Seeds x 20 -->
<AddItem itemId="295" quantity="20" auxValue="0" dataTag="0"/>
<!-- Raw Beef x 20 -->
<AddItem itemId="363" quantity="20" auxValue="0" dataTag="0"/>
<!-- Bone x 10 -->
<AddItem itemId="352" quantity="10" auxValue="0" dataTag="0"/>
<!--Raw Fish-->
<AddItem itemId="349" quantity="10" auxValue="0" dataTag="0"/>
<!--Carrots-->
<AddItem itemId="391" quantity="10" auxValue="0" dataTag="0"/>
<!--Cyan Dye-->
<AddItem itemId="351" quantity="2" auxValue="6" dataTag="0"/>
</PlaceContainer>
<!-- Breeding Chest -->
</GenerateStructure>
<GenerateStructure x="10" y="71" z="-60" orientation="0">
<!-- Farming Chest -->
<PlaceContainer x="0" y="0" z="0" facing="2" block="54">
<!-- Iron Hoe x 1 -->
<AddItem itemId="292" quantity="1" auxValue="0" dataTag="0"/>
<!-- Seeds x 5-->
<AddItem itemId="295" quantity="5" auxValue="0" dataTag="0"/>
<!-- Melon Seeds x 1 -->
<AddItem itemId="362" quantity="1" auxValue="0" dataTag="0"/>
<!-- Pumpkin Seeds x 1 -->
<AddItem itemId="361" quantity="1" auxValue="0" dataTag="0"/>
<!-- Potatoes x 3 -->
<AddItem itemId="392" quantity="3" auxValue="0" dataTag="0"/>
<!-- Carrots x 3 -->
<AddItem itemId="391" quantity="3" auxValue="0" dataTag="0"/>
</PlaceContainer>
<!-- Farming Chest -->
</GenerateStructure>
<GenerateStructure x="22" y="81" z="-103" orientation="0">
<!-- Enchanting Chest - Unenchanted items -->
<PlaceContainer x="0" y="0" z="0" facing="3" block="54">
<!-- Bottle o' Enchantin -->
<AddItem itemId="384" quantity="64" auxValue="0" dataTag="0"/>
<!-- Book -->
<AddItem itemId="340" quantity="3" auxValue="0" dataTag="0"/>
<!-- Iron Sword-->
<AddItem itemId="267" quantity="1" auxValue="0" dataTag="0"/>
<!-- Iron Pickaxe -->
<AddItem itemId="257" quantity="1" auxValue="0" dataTag="0"/>
<!-- Iron Axe -->
<AddItem itemId="258" quantity="1" auxValue="0" dataTag="0"/>
<!-- Iron Shovel -->
<AddItem itemId="256" quantity="1" auxValue="0" dataTag="0"/>
<!-- Iron Hoe -->
<AddItem itemId="292" quantity="1" auxValue="0" dataTag="0"/>
</PlaceContainer>
<!-- Enchanting Chest -->
</GenerateStructure>
<GenerateStructure x="20" y="81" z="-103" orientation="0">
<!-- Enchanting Chest - Enchanted items -->
<PlaceContainer x="0" y="0" z="0" facing="3" block="54">
<!-- Stone Sword -->
<AddItem itemId="272" quantity="1" auxValue="0" dataTag="0">
<!-- Sharpness 1 -->
<AddEnchantment enchantmentId="16" enchantmentLevel="1"/>
</AddItem>
<!-- Stone Shovel -->
<AddItem itemId="273" quantity="1" auxValue="0" dataTag="0">
<!-- Efficiency 1 -->
<AddEnchantment enchantmentId="32" enchantmentLevel="1"/>
</AddItem>
<!-- Stone Pickaxe-->
<AddItem itemId="274" quantity="1" auxValue="0" dataTag="0">
<!-- Unbreaking 1 -->
<AddEnchantment enchantmentId="34" enchantmentLevel="1"/>
</AddItem>
</PlaceContainer>
<!-- Enchanting Chest -->
</GenerateStructure>
<GenerateStructure x="31" y="87" z="-106" orientation="0">
<!-- Trading Chest -->
<PlaceContainer x="0" y="0" z="0" facing="5" block="54">
<!-- Paper -->
<AddItem itemId="339" quantity="60" auxValue="0" dataTag="0"/>
</PlaceContainer>
<!-- Trading Chest -->
</GenerateStructure>
<GenerateStructure x="42" y="81" z="-80" orientation="0">
<!-- Anvil Chest -->
<PlaceContainer x="0" y="0" z="0" facing="2" block="54">
<!-- Bottle o' Enchantin -->
<AddItem itemId="384" quantity="30" auxValue="0" dataTag="0"/>
<!-- Wooden Pickaxe -->
<AddItem itemId="270" quantity="1" auxValue="34" dataTag="0"/>
<!-- Wooden Pickaxe -->
<AddItem itemId="270" quantity="1" auxValue="34" dataTag="0"/>
<!-- Wooden Pickaxe -->
<AddItem itemId="270" quantity="1" auxValue="34" dataTag="0"/>
<!-- Wooden Pickaxe -->
<AddItem itemId="270" quantity="1" auxValue="34" dataTag="0"/>
<!-- Enchanted Book - Efficiency 1 -->
<AddItem itemId="403" quantity="1" auxValue="0" dataTag="0">
<!-- Efficiency 1 -->
<AddEnchantment enchantmentId="32" enchantmentLevel="1"/>
</AddItem>
<AddItem itemId="403" quantity="1" auxValue="0" dataTag="0">
<!-- Unbreaking 1 -->
<AddEnchantment enchantmentId="34" enchantmentLevel="1"/>
</AddItem>
<!--Cyan Dye-->
<AddItem itemId="351" quantity="2" auxValue="6" dataTag="0"/>
<!--Leather Boots-->
<AddItem itemId="301" quantity="1" auxValue="0" dataTag="0"/>
</PlaceContainer>
<!-- Anvil Chest -->
</GenerateStructure>
<!-- ***** TUTORIAL CHESTS END ***** -->
<!-- GenerateStructure x="155" y="75" z="148" orientation="0">
<PlaceSpawner x="0" y="0" z="0" entity="Zombie"/>
</GenerateStructure>
<GenerateStructure x="155" y="75" z="146" orientation="0">
<PlaceSpawner x="0" y="0" z="0" entity="Zombie"/>
</GenerateStructure>
<GenerateStructure x="155" y="75" z="144" orientation="0">
<PlaceSpawner x="0" y="0" z="0" entity="Zombie"/>
</GenerateStructure>
-->
<!-- ***** MUSIC DISC CHESTS START ***** -->
<!-- Music Disc Chest 1 - Tutorial Area Exit -->
<GenerateStructure x="48" y="81" z="-97" orientation="0">
<PlaceContainer x="0" y="0" z="0" facing="5" block="54">
<!-- Music Disc - 13 -->
<AddItem itemId="2256" quantity="1" auxValue="0" dataTag="1"/>
<!-- Jukebox -->
<AddItem itemId="84" quantity="1" auxValue="0" dataTag="0"/>
<!-- Bow -->
<AddItem itemId="261" quantity="1" auxValue="0" dataTag="0">
<!-- Flame -->
<AddEnchantment enchantmentId="50" enchantmentLevel="1"/>
</AddItem>
<!-- Arrow x 20 -->
<AddItem itemId="262" quantity="20" auxValue="0" dataTag="0"/>
</PlaceContainer>
</GenerateStructure>
<!-- Music Disc Chest 1 -->
<!-- Music Disc Chest 2 - Water Chamber * -->
<GenerateStructure x="-255" y="47" z="-35" orientation="0">
<PlaceContainer x="0" y="0" z="0" facing="5" block="54">
<!-- Music Disc - cat -->
<AddItem itemId="2257" quantity="1" auxValue="0" dataTag="2"/>
<!-- Iron Chest - Feather Falling IV -->
<AddItem itemId="309" quantity="1" auxValue="0" dataTag="0">
<AddEnchantment enchantmentId="2" enchantmentLevel="4"/>
</AddItem>
</PlaceContainer>
</GenerateStructure>
<!-- Music Disc Chest 2 -->
<!-- Music Disc Chest 3 - Ruined House * -->
<GenerateStructure x="210" y="71" z="93" orientation="0">
<PlaceContainer x="0" y="0" z="0" facing="2" block="54">
<!-- Music Disc - where are we now -->
<AddItem itemId="2267" quantity="1" auxValue="0" dataTag="4"/>
<!-- Diamond Pickaxe - Silk Touch I + Unbreaking III -->
<AddItem itemId="278" quantity="1" auxValue="0" dataTag="0">
<AddEnchantment enchantmentId="33" enchantmentLevel="1"/>
<AddEnchantment enchantmentId="34" enchantmentLevel="3"/>
</AddItem>
</PlaceContainer>
</GenerateStructure>
<!-- Music Disc Chest 3 -->
<!-- Music Disc Chest 4 - Desert Village * -->
<GenerateStructure x="-409" y="74" z="96" orientation="0">
<PlaceContainer x="0" y="0" z="0" facing="5" block="54">
<!-- Music Disc - chirp -->
<AddItem itemId="2259" quantity="1" auxValue="0" dataTag="9"/>
<!-- Iron Chestplate - Fire Protection IV -->
<AddItem itemId="307" quantity="1" auxValue="0" dataTag="0">
<AddEnchantment enchantmentId="1" enchantmentLevel="5"/>
</AddItem>
</PlaceContainer>
</GenerateStructure>
<!-- Music Disc Chest 4 -->
<!-- Music Disc Chest 5 - Jungle Temple * -->
<GenerateStructure x="26" y="61" z="241" orientation="0">
<PlaceContainer x="0" y="0" z="0" facing="3" block="54">
<!-- Music Disc - far -->
<AddItem itemId="2260" quantity="1" auxValue="0" dataTag="7"/>
<!-- Iron Shovel - Efficiency V -->
<AddItem itemId="256" quantity="1" auxValue="0" dataTag="0">
<AddEnchantment enchantmentId="32" enchantmentLevel="5"/>
</AddItem>
</PlaceContainer>
</GenerateStructure>
<!-- Music Disc Chest 5 -->
<!-- Music Disc Chest 6 - Pillared House * -->
<GenerateStructure x="285" y="82" z="103" orientation="0" dim="-1">
<PlaceContainer x="0" y="0" z="0" facing="5" block="54">
<!-- Music Disc - stal -->
<AddItem itemId="2263" quantity="1" auxValue="0" dataTag="6"/>
<AddItem itemId="259" quantity="1" auxValue="0" dataTag="6"/>
<!-- Iron Helmet - Blast Protection IV -->
<AddItem itemId="308" quantity="1" auxValue="0" dataTag="0">
<AddEnchantment enchantmentId="3" enchantmentLevel="4"/>
</AddItem>
</PlaceContainer>
</GenerateStructure>
<!-- Music Disc Chest 6 -->
<!-- Music Disc Chest 7 - Desert Temple * -->
<GenerateStructure x="-301" y="69" z="106" orientation="0">
<PlaceContainer x="0" y="0" z="0" facing="4" block="54">
<!-- Music Disc - mellohi -->
<AddItem itemId="2262" quantity="1" auxValue="0" dataTag="5"/>
<!-- Iron Sword - Smite V -->
<AddItem itemId="267" quantity="1" auxValue="0" dataTag="0">
<AddEnchantment enchantmentId="17" enchantmentLevel="5"/>
</AddItem>
</PlaceContainer>
</GenerateStructure>
<!-- Music Disc Chest 7 -->
<!-- Music Disc Chest 8 - Stone Temple * -->
<GenerateStructure x="0" y="51" z="344" orientation="0">
<PlaceContainer x="0" y="0" z="0" facing="2" block="54">
<!-- Music Disc - strad -->
<AddItem itemId="2264" quantity="1" auxValue="0" dataTag="10"/>
<!-- Iron Axe - Fortune III -->
<AddItem itemId="258" quantity="1" auxValue="0" dataTag="0">
<AddEnchantment enchantmentId="35" enchantmentLevel="3"/>
</AddItem>
</PlaceContainer>
</GenerateStructure>
<!-- Music Disc Chest 8 -->
<!-- Music Disc Chest 9 - Stone Circle * -->
<GenerateStructure x="-15" y="63" z="-371" orientation="0">
<PlaceContainer x="0" y="0" z="0" facing="0" block="54">
<!-- Music Disc - ward -->
<AddItem itemId="2265" quantity="1" auxValue="0" dataTag="11"/>
<!-- Iron Pickaxe - Unbreaking III -->
<AddItem itemId="257" quantity="1" auxValue="0" dataTag="0">
<AddEnchantment enchantmentId="34" enchantmentLevel="3"/>
</AddItem>
</PlaceContainer>
</GenerateStructure>
<!-- Music Disc Chest 9 -->
<!-- Music Disc Chest 10 - Smithy * -->
<GenerateStructure x="383" y="63" z="-337" orientation="0">
<PlaceContainer x="0" y="0" z="0" facing="4" block="54">
<!-- Music Disc - blocks -->
<AddItem itemId="2258" quantity="1" auxValue="0" dataTag="3"/>
<!-- Iron Helmet - Respiration III -->
<AddItem itemId="306" quantity="1" auxValue="0" dataTag="0">
<AddEnchantment enchantmentId="5" enchantmentLevel="3"/>
</AddItem>
</PlaceContainer>
</GenerateStructure>
<!-- Music Disc Chest 10 -->
<!-- Music Disc Chest 11 - SpiderCave * -->
<GenerateStructure x="367" y="75" z="-57" orientation="0">
<PlaceContainer x="0" y="0" z="0" facing="4" block="54">
<!-- Music Disc - 11 -->
<AddItem itemId="2266" quantity="1" auxValue="0" dataTag="12"/>
<!-- Bow - Power V -->
<AddItem itemId="261" quantity="1" auxValue="0" dataTag="0">
<AddEnchantment enchantmentId="48" enchantmentLevel="5"/>
</AddItem>
</PlaceContainer>
</GenerateStructure>
<!-- Music Disc Chest 11 -->
<!-- Music Disc Chest 12 - Ship * -->
<GenerateStructure x="-164" y="88" z="-273" orientation="0" >
<PlaceContainer x="0" y="0" z="0" facing="2" block="54">
<!-- Music Disc - mall -->
<AddItem itemId="2261" quantity="1" auxValue="0" dataTag="8"/>
</PlaceContainer>
</GenerateStructure>
<!-- Music Disc Chest 12 -->
<!-- ***** MUSIC DISC CHESTS END ***** -->
<!-- ***** SPIDER SPAWNER *****-->
<GenerateStructure x="365" y="74" z="-57" orientation="0">
<PlaceSpawner x="0" y="0" z="0" entity="Spider"/>
</GenerateStructure>
<!-- ***** SPIDER SPAWNER *****-->
</MapOptions>
<LevelRules>
<!-- If any of the following elements are not there, then those hints/tasks will not exist -->
<!-- Rather than removing them, they should just be commented out as the names are currently hard-coded in the game -->
<NamedArea name="tutorialArea" x0="54" y0="0" z0="-156" x1="109" y1="127" z1="-87"/>
<NamedArea name="minecartArea" x0="21" y0="72" z0="-95" x1="28" y1="78" z1="-91"/>
<NamedArea name="boatArea" x0="22" y0="62" z0="-29" x1="29" y1="80" z1="-24"/>
<NamedArea name="fishingArea" x0="31" y0="62" z0="-37" x1="34" y1="80" z1="-28"/>
<NamedArea name="pistonArea" x0="9" y0="72" z0="-107" x1="25" y1="77" z1="-94"/>
<NamedArea name="portalArea" x0="-94" y0="84" z0="-115" x1="-83" y1="92" z1="-108"/>
<NamedArea name="brewingArea" x0="28" y0="80" z0="-108" x1="36" y1="85" z1="-100"/>
<NamedArea name="enchantingArea" x0="18" y0="80" z0="-108" x1="25" y1="85" z1="-100"/>
<NamedArea name="farmingArea" x0="2" y0="70" z0="-66" x1="18" y1="80" z1="-51"/>
<NamedArea name="breedingArea" x0="25" y0="70" z0="-70" x1="51" y1="80" z1="-50"/>
<NamedArea name="golemArea" x0="0" y0="80" z0="-108" x1="16" y1="84" z1="-94"/>
<NamedArea name="enderchestArea" x0="-6" y0="84" z0="-98" x1="1" y1="89" z1="-88"/>
<NamedArea name="anvilArea" x0="38" y0="80" z0="-85" x1="43" y1="85" z1="-77"/>
<NamedArea name="tradingArea" x0="27" y0="84" z0="-108" x1="40" y1="90" z1="-100"/>
<!--<NamedArea name="pistonBridgeArea" x0="-44" y0="71" z0="-47" x1="-28" y1="85" z1="-30"/>-->
<!-- This runs when a new player is created in the world -->
<UpdatePlayer spawnX="97" spawnY="72" spawnZ="-106" yRot="81.59" food="12" health="12">
<!-- Slots 0-8 are the use row. Slot 9 is the map.-->
<AddItem itemId="364" quantity="1" auxValue="0" dataTag="0" slot="10"/>
</UpdatePlayer>
<!-- dataTags 1-32 should be used for tutorial things, and are saved in the profile data when completed-->
<!-- All dataTags in a world should be unique! Game modes other than the tutorial should not use dataTags <=32-->
<CompleteAll goalType="1" descriptionName="IDS_COLLECTED_MUSIC_DISCS">
<CollectItem itemId="2256" quantity="1" dataTag="1"/>
<CollectItem itemId="2257" quantity="1" dataTag="2"/>
<CollectItem itemId="2258" quantity="1" dataTag="3"/>
<CollectItem itemId="2267" quantity="1" dataTag="4"/>
<CollectItem itemId="2262" quantity="1" dataTag="5"/>
<CollectItem itemId="2263" quantity="1" dataTag="6"/>
<CollectItem itemId="2260" quantity="1" dataTag="7"/>
<CollectItem itemId="2261" quantity="1" dataTag="8"/>
<CollectItem itemId="2259" quantity="1" dataTag="9"/>
<CollectItem itemId="2264" quantity="1" dataTag="10"/>
<CollectItem itemId="2265" quantity="1" dataTag="11"/>
<CollectItem itemId="2266" quantity="1" dataTag="12"/>
</CompleteAll>
</LevelRules>
</GameRules>