shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -50,7 +50,7 @@ HRESULT CScene_InGameHostOptions::OnInit( XUIMessageInit* pInitData, BOOL& bHand
CXuiSceneBase::ShowLogo( m_iPad, FALSE );
//SentientManager.RecordMenuShown(m_iPad, eUIScene_CreateWorldMenu, 0);
return S_OK;
@@ -74,11 +74,11 @@ HRESULT CScene_InGameHostOptions::OnKeyDown(XUIMessageInput* pInputData, BOOL& r
// Send update settings packet to server
if(hostOptions != app.GetGameHostOption(eGameHostOption_All) )
{
Minecraft *pMinecraft = Minecraft::GetInstance();
shared_ptr<MultiplayerLocalPlayer> player = pMinecraft->localplayers[m_iPad];
Minecraft *pMinecraft = Minecraft::GetInstance();
std::shared_ptr<MultiplayerLocalPlayer> player = pMinecraft->localplayers[m_iPad];
if(player != NULL && player->connection)
{
player->connection->send( shared_ptr<ServerSettingsChangedPacket>( new ServerSettingsChangedPacket( ServerSettingsChangedPacket::HOST_IN_GAME_SETTINGS, hostOptions) ) );
player->connection->send( std::shared_ptr<ServerSettingsChangedPacket>( new ServerSettingsChangedPacket( ServerSettingsChangedPacket::HOST_IN_GAME_SETTINGS, hostOptions) ) );
}
}