December 2014 files
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20
Minecraft.Client/BatRenderer.h
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20
Minecraft.Client/BatRenderer.h
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#pragma once
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#include "MobRenderer.h"
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class BatModel;
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class BatRenderer : public MobRenderer
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{
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static ResourceLocation BAT_LOCATION;
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int modelVersion;
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public:
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BatRenderer();
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virtual void render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
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protected:
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virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
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virtual void scale(shared_ptr<LivingEntity> mob, float a);
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virtual void setupPosition(shared_ptr<LivingEntity> mob, double x, double y, double z);
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virtual void setupRotations(shared_ptr<LivingEntity> mob, float bob, float bodyRot, float a);
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};
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