December 2014 files
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@@ -22,6 +22,7 @@ using namespace std;
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class ClientConnection;
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class Minecraft;
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const int NON_QNET_SENDDATA_ACK_REQUIRED = 1;
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// This class implements the game-side interface to the networking system. As such, it is platform independent and may contain bits of game-side code where appropriate.
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// It shouldn't ever reference any platform specifics of the network implementation (eg QNET), rather it should interface with an implementation of PlatformNetworkManager to
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