December 2014 files
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31
Minecraft.Client/Common/UI/IUIScene_BeaconMenu.h
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31
Minecraft.Client/Common/UI/IUIScene_BeaconMenu.h
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#pragma once
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#include "Common\UI\IUIScene_AbstractContainerMenu.h"
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class BeaconTileEntity;
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class IUIScene_BeaconMenu : public virtual IUIScene_AbstractContainerMenu
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{
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public:
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IUIScene_BeaconMenu();
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virtual ESceneSection GetSectionAndSlotInDirection(ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY);
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int getSectionStartOffset(ESceneSection eSection);
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virtual void handleOtherClicked(int iPad, ESceneSection eSection, int buttonNum, bool quickKey);
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virtual bool IsSectionSlotList( ESceneSection eSection );
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virtual vector<HtmlString> *GetSectionHoverText(ESceneSection eSection);
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bool IsVisible( ESceneSection eSection );
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protected:
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void handleTick();
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int GetId(int tier, int effectId);
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virtual void SetConfirmButtonEnabled(bool enabled) = 0;
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virtual void AddPowerButton(int id, int icon, int tier, int count, bool active, bool selected) = 0;
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virtual int GetPowerButtonId(ESceneSection eSection) = 0;
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virtual bool IsPowerButtonSelected(ESceneSection eSection) = 0;
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virtual void SetPowerButtonSelected(ESceneSection eSection) = 0;
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shared_ptr<BeaconTileEntity> m_beacon;
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bool m_initPowerButtons;
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};
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