December 2014 files

This commit is contained in:
Loki Rautio
2026-03-01 11:00:23 -06:00
parent b691c43c44
commit 8fd3ac6e37
2049 changed files with 260190 additions and 134787 deletions

View File

@@ -13,6 +13,8 @@ UIGroup::UIGroup(EUIGroup group, int iPad)
m_updateFocusStateCountdown = 0;
m_viewportType = C4JRender::VIEWPORT_TYPE_FULLSCREEN;
for(unsigned int i = 0; i < eUILayer_COUNT; ++i)
{
m_layers[i] = new UILayer(this);
@@ -39,8 +41,6 @@ UIGroup::UIGroup(EUIGroup group, int iPad)
m_pressStartToPlay = (UIComponent_PressStartToPlay *)m_layers[(int)eUILayer_Tooltips]->addComponent(0, eUIComponent_PressStartToPlay);
}
m_viewportType = C4JRender::VIEWPORT_TYPE_FULLSCREEN;
// 4J Stu - Pre-allocate this for cached rendering in scenes. It's horribly slow to do dynamically, but we should only need one
// per group as we will only be displaying one of these types of scenes at a time
m_commandBufferList = MemoryTracker::genLists(1);
@@ -318,6 +318,16 @@ void UIGroup::HandleDLCLicenseChange()
}
#endif
void UIGroup::HandleMessage(EUIMessage message, void *data)
{
// Ignore this group if the player isn't signed in
if(m_iPad >= 0 && !ProfileManager.IsSignedIn(m_iPad)) return;
for(unsigned int i = 0; i < eUILayer_COUNT; ++i)
{
m_layers[i]->HandleMessage(message, data);
}
}
bool UIGroup::IsFullscreenGroup()
{
return m_group == eUIGroup_Fullscreen;