December 2014 files
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@@ -197,7 +197,10 @@ void UIScene_CraftingMenu::handleDestroy()
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}
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// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
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if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
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if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL && Minecraft::GetInstance()->localplayers[m_iPad]->containerMenu->containerId == m_menu->containerId)
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{
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Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
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}
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ui.OverrideSFX(m_iPad,ACTION_MENU_A,false);
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ui.OverrideSFX(m_iPad,ACTION_MENU_OK,false);
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@@ -763,6 +766,21 @@ void UIScene_CraftingMenu::updateHighlightAndScrollPositions()
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}
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}
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void UIScene_CraftingMenu::HandleMessage(EUIMessage message, void *data)
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{
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switch(message)
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{
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case eUIMessage_InventoryUpdated:
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handleInventoryUpdated(data);
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break;
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};
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}
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void UIScene_CraftingMenu::handleInventoryUpdated(LPVOID data)
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{
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HandleInventoryUpdated();
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}
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void UIScene_CraftingMenu::updateVSlotPositions(int iSlots, int i)
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{
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// Not needed
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