December 2014 files

This commit is contained in:
Loki Rautio
2026-03-01 11:00:23 -06:00
parent b691c43c44
commit 8fd3ac6e37
2049 changed files with 260190 additions and 134787 deletions

View File

@@ -1,6 +1,7 @@
#include "stdafx.h"
#include "UI.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.item.trading.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
#include "MultiPlayerLocalPlayer.h"
@@ -118,6 +119,15 @@ void UIScene_TradingMenu::handleReload()
m_slotListInventory.addSlots(MerchantMenu::INV_SLOT_START, 27);
m_slotListHotbar.addSlots(MerchantMenu::USE_ROW_SLOT_START, 9);
updateDisplay();
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = m_selectedSlot;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetActiveSlot , 1 , value );
}
void UIScene_TradingMenu::tick()
@@ -253,16 +263,33 @@ void UIScene_TradingMenu::setTradeRedBox(int index, bool show)
m_slotListTrades.showSlotRedBox(index,show);
}
void UIScene_TradingMenu::setOfferDescription(const wstring &name, vector<wstring> &unformattedStrings)
void UIScene_TradingMenu::setOfferDescription(vector<HtmlString> *description)
{
wstring descriptionStr = HtmlString::Compose(description);
IggyDataValue result;
IggyDataValue value[1];
IggyStringUTF16 stringVal;
stringVal.string = (IggyUTF16*)name.c_str();
stringVal.length = name.length();
stringVal.string = (IggyUTF16*)descriptionStr.c_str();
stringVal.length = descriptionStr.length();
value[0].type = IGGY_DATATYPE_string_UTF16;
value[0].string16 = stringVal;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetOfferDescription , 1 , value );
}
void UIScene_TradingMenu::HandleMessage(EUIMessage message, void *data)
{
switch(message)
{
case eUIMessage_InventoryUpdated:
handleInventoryUpdated(data);
break;
};
}
void UIScene_TradingMenu::handleInventoryUpdated(LPVOID data)
{
HandleInventoryUpdated();
}