December 2014 files
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@@ -11,9 +11,14 @@ class SparseDataStorage;
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#include "..\Minecraft.World\SmoothFloat.h"
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#include "..\Minecraft.World\C4JThread.h"
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#include "ResourceLocation.h"
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class GameRenderer
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{
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private:
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static ResourceLocation RAIN_LOCATION;
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static ResourceLocation SNOW_LOCATION;
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public:
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static bool anaglyph3d;
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static int anaglyphPass;
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@@ -64,6 +69,9 @@ private:
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float oFov[4];
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float tFov[4];
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float darkenWorldAmount;
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float darkenWorldAmountO;
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bool isInClouds;
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float m_fov;
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@@ -116,6 +124,7 @@ public:
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private:
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Random *random;
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int rainSoundTime;
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void prepareAndRenderClouds(LevelRenderer *levelRenderer, float a);
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void tickRain();
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private:
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// 4J - brought forward from 1.8.2
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