December 2014 files
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@@ -24,23 +24,24 @@ private:
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int XZOFFSET;
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bool *hasData;
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Level *level;
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Level *level;
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public:
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MultiPlayerChunkCache(Level *level);
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~MultiPlayerChunkCache();
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virtual bool hasChunk(int x, int z);
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virtual bool hasChunk(int x, int z);
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virtual bool reallyHasChunk(int x, int z);
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virtual void drop(int x, int z);
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virtual LevelChunk *create(int x, int z);
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virtual LevelChunk *getChunk(int x, int z);
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virtual bool save(bool force, ProgressListener *progressListener);
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virtual bool tick();
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virtual bool shouldSave();
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virtual void postProcess(ChunkSource *parent, int x, int z);
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virtual wstring gatherStats();
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virtual void drop(int x, int z);
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virtual LevelChunk *create(int x, int z);
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virtual LevelChunk *getChunk(int x, int z);
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virtual bool save(bool force, ProgressListener *progressListener);
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virtual bool tick();
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virtual bool shouldSave();
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virtual void postProcess(ChunkSource *parent, int x, int z);
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virtual wstring gatherStats();
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virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
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virtual TilePos *findNearestMapFeature(Level *level, const wstring &featureName, int x, int y, int z);
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virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ);
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virtual void dataReceived(int x, int z); // 4J added
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virtual LevelChunk **getCache() { return cache; } // 4J added
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