December 2014 files

This commit is contained in:
Loki Rautio
2026-03-01 11:00:23 -06:00
parent b691c43c44
commit 8fd3ac6e37
2049 changed files with 260190 additions and 134787 deletions

View File

@@ -24,23 +24,24 @@ private:
int XZOFFSET;
bool *hasData;
Level *level;
Level *level;
public:
MultiPlayerChunkCache(Level *level);
~MultiPlayerChunkCache();
virtual bool hasChunk(int x, int z);
virtual bool hasChunk(int x, int z);
virtual bool reallyHasChunk(int x, int z);
virtual void drop(int x, int z);
virtual LevelChunk *create(int x, int z);
virtual LevelChunk *getChunk(int x, int z);
virtual bool save(bool force, ProgressListener *progressListener);
virtual bool tick();
virtual bool shouldSave();
virtual void postProcess(ChunkSource *parent, int x, int z);
virtual wstring gatherStats();
virtual void drop(int x, int z);
virtual LevelChunk *create(int x, int z);
virtual LevelChunk *getChunk(int x, int z);
virtual bool save(bool force, ProgressListener *progressListener);
virtual bool tick();
virtual bool shouldSave();
virtual void postProcess(ChunkSource *parent, int x, int z);
virtual wstring gatherStats();
virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
virtual TilePos *findNearestMapFeature(Level *level, const wstring &featureName, int x, int y, int z);
virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ);
virtual void dataReceived(int x, int z); // 4J added
virtual LevelChunk **getCache() { return cache; } // 4J added