December 2014 files
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@@ -2,6 +2,8 @@
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#include <gxm.h>
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class ImageFileBuffer
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{
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public:
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@@ -57,7 +59,7 @@ public:
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void Set_matrixDirty();
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// Core
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void Initialise(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain);
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void Initialise();
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void InitialiseContext();
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void StartFrame();
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void Present();
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@@ -79,6 +81,8 @@ public:
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VERTEX_TYPE_COMPRESSED, // Compressed format - see comment at top of VS_PS3_TS2_CS1.hlsl for description of layout
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VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_LIT, // as VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1 with lighting applied,
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VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_TEXGEN, // as VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1 with tex gen
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VERTEX_TYPE_COMPRESSED_FOG_1,
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VERTEX_TYPE_COMPRESSED_FOG_2,
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VERTEX_TYPE_COUNT
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} eVertexType;
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@@ -86,6 +90,9 @@ public:
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typedef enum
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{
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PIXEL_SHADER_TYPE_STANDARD,
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PIXEL_SHADER_TYPE_STANDARD2,
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PIXEL_SHADER_TYPE_STANDARD3,
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PIXEL_SHADER_TYPE_STANDARD4,
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PIXEL_SHADER_TYPE_PROJECTION,
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PIXEL_SHADER_COUNT
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} ePixelShaderType;
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@@ -151,6 +158,7 @@ public:
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int TextureCreate();
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void TextureFree(int idx);
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void TextureBind(int idx);
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void TextureBind(int layer, int idx);
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void TextureBindVertex(int idx);
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void TextureSetTextureLevels(int levels);
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int TextureGetTextureLevels();
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