December 2014 files

This commit is contained in:
Loki Rautio
2026-03-01 11:00:23 -06:00
parent b691c43c44
commit 8fd3ac6e37
2049 changed files with 260190 additions and 134787 deletions

View File

@@ -1,12 +1,15 @@
#include "stdafx.h"
#include "PistonPieceRenderer.h"
#include "Tesselator.h"
#include "Lighting.h"
#include "Tesselator.h"
#include "TextureAtlas.h"
#include "TileRenderer.h"
#include "..\Minecraft.World\net.minecraft.world.level.h"
#include "..\Minecraft.World\PistonPieceEntity.h"
#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
ResourceLocation PistonPieceRenderer::SIGN_LOCATION = ResourceLocation(TN_ITEM_SIGN);
PistonPieceRenderer::PistonPieceRenderer()
{
tileRenderer = NULL;
@@ -21,7 +24,7 @@ void PistonPieceRenderer::render(shared_ptr<TileEntity> _entity, double x, doubl
if (tile != NULL && entity->getProgress(a) <= 1) // 4J - changed condition from < to <= as our chunk update is async to main thread and so we can have to render these with progress of 1
{
Tesselator *t = Tesselator::getInstance();
bindTexture(TN_TERRAIN);
bindTexture(&TextureAtlas::LOCATION_BLOCKS);
Lighting::turnOff();
glColor4f(1, 1, 1, 1); // 4J added - this wouldn't be needed in real opengl as the block render has vertex colours and so this isn't use, but our pretend gl always modulates with this